This is about one of the most epic battles of all time; a view into the 15th century; a mystery left unsolved: this week I present to you, Ninja versus Ninja! It was published in 2008 by Out Of The Box Publishing. In Ninja versus Ninja you start with your master at 0, as he scores points, and your spy at 0, as he keeps track of how many points each mission could potentially reward you.
The slightly shaded spots on the board show where the ninjas start at the beginning of the game. Each turn you roll the pair of swords for your movement roll. Then you may move any one ninja that amount of spaces, allowing only one 90 degree turn in your movement unless you are in the opponent’s dojo. If you are, you may have one move that turns him back towards you (a reversal) and a 90 degree turn.
You may only have one ninja in either the opponent’s base or in the neutral zone at once. Once they have left your dojo, they have two more turns to return to the dojo or they will be taken out of the game and their points will not be scored. The same consequences awaits any ninjas that are taken during their mission. You can take a ninja by landing on a ninja from the opposing dojo, but you must end your turn on him, not just pause there and then keep going. When you take a ninja it gets set aside for the rest of the game.
I like this game because it is mainly about logic and fun*.
Rating:
*Of course, what games aren’t about fun?