Sloths vs Kraken is, perhaps appropriately, a very quick game. However, the mechanics of the competition aren’t quite what the name implies. Instead, players use Sloth cards to prevent their opponents from spelling the word KRAKEN, while racing to build the word themselves.
Players are dealt six cards. As a result, it’s entirely possible to win on the initial deal, if you happen to start the game with all six letters of KRAKEN. Otherwise, players take turns playing cards, whether those be actions or letters. “Playing” a letter at this stage in the game means discarding one and redrawing. Similarly, any action that takes cards from someone’s hands requires that they immediately redraw, so they continue to have six cards. Any player that has five letters of KRAKEN must yell (or speak at a reasonable volume) “Ahoy!” or else they forfeit their hand and have to draw a new one.
In our case, I started with five of the six necessary letters, reversed someone else’s theft, stole the letter I needed, and won before my first turn. On the one hand, it was a perfect length for the time we had to play it in; on the other, victory relied heavily on luck of the deal. Is that the kind of game you want to play? This, I can’t answer.