Writing Prompts

You could call this a writer thing, but I look at it more as a source of entertainment and less as an actual influence in my work. Thanks to a certain personalized media platform, *cough* Pinterest, I am consistently bombarded with what have become one of my favorite things to read on the internet.

The types of my prompts vary wildly – some are serious, some are uplifting, some are downright hilarious. Some of them make you want to think about them for hours and some stand alone. Some of them are long, and some are only a sentence. Some include a response from someone else who has written a short story based off of the prompt. But all of them are great. Below I have included one of my “Fun” ones, a serious one and a happy one. Enjoy!

Switch villain and hero to ensure it goes un-creepily tho
This is how mermaids are born
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Soundrown

Soundrown is one of those small, obscure internet programs that turns out to be immensely helpful. It is exactly what it sounds like: a site for sore ears. Tired of listening to a conversation when you want to be reading? Soundrown! Want the calming effect of listening to a coffee shop on fire with birds in the background? Soundrown! Want to write and need the right sounds to get in the mood? You guessed it… Soundrown!

Okay, in all fairness, I think the only intended purpose is the last one. But hey, they’re all fun. And you can relax, it isn’t like they recorded a coffee shop on fire. What they do have are multiple audio tracks you can listen to, multiple at a time if you’d like. Presently, these are Coffee Shop, Rain, Waves, Fire, Birds, Night, Train, Fountain, White Noise, and Playground. Each has its own volume bar, so you can adjust them accordingly. They have a random button if you don’t want to select one yourself, as well as music, which is currently in Beta and has exactly one song. I’ve listened to that song a lot.

They also have links to a couple of articles in the Menu, Knowledge section. Quite honestly, I haven’t gotten to reading them yet, but they look interesting and I’ll likely be reading them soon. I mainly use this site for the song; it’s just under six minutes of gentle instrumental music, which I’ve found to be the best music for me to read or write to without getting distracted.

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Some Happy Quotes

This will be a short post, but hopefully you find it a meaningful one. I keep a document of various quotes that I find meaningful, and today I’ve chosen four to share with you, of the happier, motivational variety.

“If you think you are too small to make a difference, try sleeping with a mosquito in the room.” -Dalai Lama

“No one has ever changed the world by doing what the world told them to do.” -Eddy Zhong

“Listen to the mustn’ts, child, listen to the don’ts, listen to the shouldn’ts, the impossibles, the won’ts, listen to the never haves. Then listen close to me — anything can happen, child, anything can be.” -Shel Silverstein

“The only thing that’s ordinary about any of you is whatever you’re willing to believe is ordinary. The rest is magic.” -Dr. Roger Billings

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Fire Boy and Water Girl

“Don’t die. No! No, green mud, jump jump jump…” Game over. This is about how games of Fire Boy and Water Girl go when I’m playing with my best friend. Technically, I’m not sure that it’s supposed to be a two-player game, but that’s how we always played it within our friend group. After all, there are two characters, and it’s easier to each take one than to play two characters doing completely different things at the same time. Then again, sometimes you really don’t want to have to share the controls, especially when it’s your seventh time running that map because someone keeps missing the jump (though realistically, who that someone is varies. It’s been you, too).

See, in this game, Fire Boy is controlled by the arrow keys, and Water Girl is controlled by WASD (try keeping those straight in your head as you try to avoid jumping to your death with two characters at once) and each can only traverse their own elements. If either of them steps in the other’s element, they die. This means that sometimes only one can go in a certain direction. There are also colored gems that only the matching character can retrieve, also suggesting that they should be the one to go in that direction. Green mud kills both, and is the bane of absolutely anyone trying to coordinate a jump on a swinging log so that they both make it across the pit.

You are scored (well, graded, it’s a letter grade) based on how long the round took you, and once you succeed the branching levels from it open up for attempts. I say branching because not all of them have only one track; some have three or more options from which to choose. You can always go back and play the other tracks as well.

Each version of Fire Boy and Water Girl has different systems special to it, like the Light Temple’s mirrors and portals and stuff, but I’ll leave those for you to discover on their own. I usually play it on Cool Math Games (1, 2, 3, 4). There is an official Fire Boy and Water Girl site as well, which is the one I’ll link to hereafter. This one has five versions, in order: The Forest Temple, The Light Temple, The Ice Temple, The Crystal Temple, The Element Temple.

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Adequate Adaptation or Flunk?

Warning: Sherlock Holmes: Hound of the Baskervilles potential spoilers, for the book, the Hallmark film adaptation, and the BBC Sherlock episode. I did my best to edit out my spoilers, but still, you have been warned.

Perhaps you are one of those people who doesn’t like it when books are adapted into movies. As a general rule, I don’t mind the movie, I just don’t necessarily like it as an adaptation of the book. Watching two adaptations of the same book is even harder, because then you naturally try to compare them. Especially interesting for both films were how they portrayed the setting, Watson and Holmes and – arguably most importantly – how they handled the changes in the plot.

First off, a large factor in how a movie plays out is the setting. When I read the books, I imagined Baskerville Hall as a dark, gloomy place, which it was in the Hallmark film, but only indoors. Outdoors, it was sunny and clear. The BBC version had a slightly creepier feel, with the light blurring across the screen with every transition, accompanied by a soaring sound effect. Baskerville itself looked not nearly as I imagined it, but that’s because they modernized it.

Neither of them captured my expectation of the moor. Rock piles here and there in no way equate to the perpetual gloom and bogs that I had pictured. For the Hallmark, the only satisfactorily creepy shots of the moor were at two different death scenes. For BBC, Dewer’s Hollow was the only place that hit my imagination, with the eerie fog and dark, gloomy trees. That is, in fact, very similar to how I imagined the surroundings for the original Baskerville Hall.

The hounds themselves are another important part of the setting. One reason I found the Hallmark less frightening is that we saw the hound a lot. That hound itself wasn’t particularly frightening, and I felt more sorry for the creature than afraid of it. With BBC, not only was it not revealed until the end, making that much more terrifying, but the hound itself looked freakier. Either way, neither hound was a huge, glowing hell-hound, which disappointed my imagination, but notably relieved my conscience.

One of my favorite things to compare is the characters themselves. With Hallmark, Sherlock was a very exaggerated speaker, more so for the beginning than the end. This made him harder to understand when he spoke, and I was very disappointed with how little we could see of his thought process. In BBC, Sherlock was again exaggerated, not in his words but in his character. There was much more drama with Sherlock’s general personality, and I appreciated watching him think. It made some of the deductions easier to follow.

Watson was also very different in each film. The Hallmark Watson was older and quieter, whereas the BBC Watson was younger and very vocal. He wasn’t leading the investigation, but I feel that, – noting Sherlock’s presence at the scene – he tried to be as useful as possible. Both Watsons were willing to argue with Holmes, but I found the BBC Watson much more interestingly done. (This may just be because I like Martin Freeman as an actor, though.)

The Sir Henrys were also very different. In the Hallmark, I was very impressed. When I read the book, I kept forgetting that he lived in North America, but the movie showed his slow transition to a British life in a way that worked well for me. I wasn’t particularly impressed with BBC Henry, though. They portrayed him as an Englishman with psychological issues, as opposed to an heir who was brand new to the area. That said, BBC did stick with the death of a relative as (at least part of) the reason for the case.

In all probability most interesting is how the interpretations dealt with changes of plot. Hallmark didn’t have many. They changed the town of Coombe Tracey to Grimpen, the ending was slightly altered.

The BBC film was more “inspired by” than an “interpretation of” the book. They played on the names, changed the genders of many of the characters and changed the villain of the story. The crime was centered around a completely different basis, as we find out, and the whole reason Sherlock took the case comes down to wordplay and a glow-in-the-dark rabbit. This isn’t to say that the BBC Sherlock is bad, it’s just very different.

Overall, the two plots were both the same and very different. They had different portrayals of the settings, the characters and the overall plot, and yet you can tell that they are both based off of the same tale. What would be interesting is if Sir. Arthur Doyle was alive today, so that we could show him both adaptations and get his opinions. Personally, I liked both in different ways. I generally don’t like jump-scares, so the BBC film was a little concerning, but because of how early Hallmark revealed the hound, it didn’t have the thrill of the BBC. If you are watching for faithfulness, watch Hallmark, but if you are watching for relatability, watch the BBC version.

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Rock Paper Scissors… Lizard Spock?

At our elementary school, at the end of recess we all had to line up by our class as sit down, and it took a ridiculously long amount of time. As such, my best friend and I took to playing games: Chopsticks, Concentration, a few others, and one that she taught me: Rock Paper Scissors Lizard Spock. Apparently it’s from the Big Bang Theory. At least, I think that’s what it’s from.

Anyhow, the rules for Rock, Paper, and Scissors, in relation to each other, are the same as in the original game (I sure hope everyone here knows how to play Rock Paper Scissors!), but there are new rules involved, since there are more components. The original rules are phrased eloquently in a semi-rhyming pattern, as I recall, but I never bothered to memorize that, so here are the new rules, blandly put:

Spock is the “Live Long and Prosper” sign from Star Trek. Look it up. Lizard is just a curled hand, like you’re drawing a lowercase “r” with your hand so that someone in front of you or to your right can read it. (*deep breath*) Spock vaporizes Rock and smashes Scissors, Lizard poisons Spock and eats Paper, Paper disproves Spock, Rock smashes Lizard, and Scissors decapitate Lizard. (*exhales*)

Personally, I think the best part of the game is acting out the end result. For instance, possibly my two favorites are Lizard and Spock, and Paper and Spock. To quote actual incidents of each, “*choking noises* No… I see the light… *hand flaps and falls flat*” and “No! It… does not… make sense! Gah! *hand flaps and falls flat*”, respectively. Because this is what happens when you get over-dramatic teenagers (or tweens, when we started) to play what should be a reasonably simple, straightforward game.

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Power Of Music

Have you ever played a game online that you were so good at, someone accused you of hacking? It’s quite obnoxious, and poor sportsmanship, and something I get quite a lot, especially when I’m playing games on Roblox.

The interesting thing is, I’m not particularly good at many of those games. Not on my own, at least. But my secret isn’t codes or the exploitation of glitches, it’s music.

See, some of the games I play, like Mad Paintball 2, don’t have music at all. That makes it hard for me to focus, so I’ll pull up my own music on YouTube. I, personally, listen to a rather eclectic selection of works, but that doesn’t affect how I play the game. Each genre brings its own impact on me, but they all end up adding motivation and concentration to how I play.

Most of the other games I play have their own music, but the way each is set to the game’s pace can mess with my head, so I still mute it and play mine.

Really the lesson here is that music is great and you don’t need hacks when you have motivation.

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Tip Of My Tongue

We’ve all had moments where there was a word, we knew what it meant, maybe approximately how long it was or what it started with, but we couldn’t for the life of us remember what the word was. Where it’s right there, right on the tip of your tongue, but you can’t remember what exactly it is. It’s infuriating to say the least, and if you’re obsessive like I am, you then spend the rest of the day on and off contemplating what that word might have been.

Not anymore! As random information that I stumbled across while browsing the Internet has so enlightened me, there is a website called, shocker, Tip of My Tongue, made for this exact purpose. Forgot a word? Just go to Tip Of My Tongue! It can take a few tries to match up the definitions, and it isn’t perfect, but it’s quite helpful nonetheless.

Here’s how it works: There are four rows, Partial Word, Letters, Word Meaning, and Refine Search. Partial Word allows you to type in what it may start and end with, or contain somewhere in the middle. Letters also has three functional settings, Unscramble, Must have, and Can’t have. Word Meaning hypothetically allows for multiple meanings to the word, but I’ve found it easier to just use one and adjust how I word it until it matches up. Refine Search is for the minimum length, maximum length, and whatever the word may sound like.

As an author, and just a compulsive human in general, this has saved me multiple headaches of trying to find the word I want to use, whether it’s in a story, an essay, or a speech.

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Hermes

So in our English class we’re covering Greek mythology right now, and we were each supposed to choose one of the major gods and goddesses (sorry Asclepius and Triptolemus, my two first possible thoughts, and also Hestia, my third, who, despite having been one of the Olympians before giving up her seat to Dionysus, apparently doesn’t count as a major goddess either). Lacking my first few preferences, I turned to the Olympians that hadn’t been chosen by other groups yet and scanned through them. Being a Percy Jackson fan, I knew a decent amount about each of them already, but ended up choosing Hermes since he was the one about which I easily knew the least.

So I looked and said, “Huh, Hermes, he’s cool, god of thieves, messengers, those winged sandals, that caduceus people always associate with medical stuff even though that should be Asclepius’s single snake staff, not Hermes’ double… oh yeah and he’s probably the god of a couple of other small things too. Sounds like a fun project.”

Well, it turns out the Hermes is the god of a ton of things. Besides being the god of thieves and messengers (as the Messenger of the Gods), he’s also the god of commerce and trade, eloquence, travelers, roadways, merchants, sports and athletes, gymnastics, border crossings, boundaries and transitions, herdsmen/shepherds, land travel, orators and wit, literature and poets, art, invention, luck, and sometimes also fertility. Beyond that, he’s the intercessor between mortals and the divine, and the Divine Herald – basically he guides the souls of the dead to their final place, the one role in which he is not jovial and sly, but solemn, because, come on, dead people are depressing. His symbols, beyond the ones I already listed, include the lyre, which he invented to appease Apollo after he stole his sacred cows, the rooster, no idea why, and the tortoise, which seems counterintuitive since Hermes is supposed to be “as fleet as thought,” but hey, since when do the gods make sense? Oh, yeah, he’s also the only person besides Hades and Persephone who is allowed to leave the Underworld without consequences.

Rumor has it Hermes also appears in more of the myths than any of the other gods. Basically, the point is that this guy is crazy busy and way cooler than I thought he’d be to research.

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Mom’s Guide to the Galaxy

This week is more of an advertisement for my mom’s blog than a standard post on my own, but hey, it’s cool and it’s geeky, so I’m counting it.

Almost two years ago, my mother decided to join me in the land of weekly blog posts (something that she is much better at keeping up with than I am), and not just as my editor. She got her own website, entitled Mom’s Guide to the Galaxy, where she talks about, well, everything.

Unlike Random Geek Child, Mom’s Guide to the Galaxy is largely direct personal information. She talks about our garden, our cats, karate, books… like I said, kind of just everything. In general, her writing is more cohesive and better at explaining things than mine, probably because my mind jumps from A to G with nothing in between, and then I have to try and fill in the blank. But whatever the reason, I find her writing to be surprisingly enjoyable. I mean, I always knew she could write fiction (see the Papa’s Gift series, part 1 here) but she also somehow manages to make the real world seem interesting, a difficult feat indeed. I won’t gives you specific examples for that one, since they make up most of the website. Go find them yourself.

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