What I Didn’t Inherit

This is a narrative on a trip to Six Flags that my mom and I went on. Enjoy!

“Are you insane?” I asked my mom, watching across X-Force’s twisting track as a car of screaming people descended American Eagle.
Of course, this was the woman who had walked through the entire theme park oggling almost every ride that I shied away from, and had already ridden the worst of them on past ocassions. How she had gotten me to go to Six Flags again, I wasn’t quite sure – probably the Justice League ride, which I do enjoy – or worse, how she had gotten me to ride Viper. Granted, I had already ridden Viper once before, the last time we had come to the park, but I hadn’t liked it, and it was a severe lapse in judgement to ride it again. I suppose everything I read about “second chances” and the lot had gotten to my head, and it hadn’t occurred to me that those ideals were aimed at people, not at roller coasters. While I grasped the handles tightly, as though plummeting to my death (which it certainly felt like I was), she was whooping with the careless ease of an adrenaline junkie (which she most certainly is).
“Do you really have to ask?” She responded, staring at American Eagle with a hunger in her eyes characteristic to people who actually like roller coasters. “Come on, you said you’d ride it this time.”
That was true – I had said that I was going to finally ride American Eagle that visit, since I was tall enough and the line wasn’t all that long. But that had been back in the car, when we had first arrived, and there were other aspects of that conversation that she was neglecting to consider. For instance, the fact that I hadn’t had wind in my hair and recent plummeting experiences for my mind to call on at the time. Or the exchange prior to my making that stupidly bold statement.
“I’d like to ride American Eagle this time,” she had remarked as she pulled into the parking lot. I knew what she really meant was, “I’d like for you to ride American Eagle with me this time,” and I looked out the window to see it.
“It’s the wooden one, right?”
“Yup. It has some record for longest wooden roller coaster, I think.”
“It doesn’t look too bad,” I had reasoned.
“It isn’t.”
“Any drops?” Drops are my kryptonite. They say it’s not heights or falling that you’re afraid of, just the landing. I’ve found that isn’t true. I think that some people genuinely are afraid of the altitude and perspective of heights, I’m just not one of them. Then again, I’m not afraid of landing either. It’s unpleasant, to be sure, but thanks to martial arts training I have plenty of experience with poorly done landings. No, what bothers me is the falling bit, where there’s nothing, just the wind around you, the drop in your stomach as you fall, and the complete and total lack of control. That’s what frightens me.
“Nothing serious,” she had replied. She would know, I figured. She had ridden just about everything in this park, at some point or another.
We had very different definitions of serious, it would seem. I stood there, watching the car speed forwards and downwards, and even though I was far from it, I could imagine the plummeting feeling that I hated so much, and I knew that ride held far too much of it for my taste. It was ironic – I could ride swinging cars that sped in circles and tipped you sideways, until you were horizontal to the ground, and I didn’t mind at all, but I couldn’t take a steep descent.
“Yes, I said that I would, but you also said that there weren’t any big drops.”
“There aren’t.”
I stopped picking at my thumb to gesture wildly at the tracks in front of us. “What do you call that?”
She frowned. “That’s not a big drop.”
“Yes it is!”
“Not to me.”
“You’re insane.”
“I know.” She gestured towards it. “Please?”
“Absolutely not! Why don’t you see if there’s a single rider line?”
There wasn’t.

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Welcome To Catan!

I’ve mentioned Kids of Catan before, but it was recently brought to my attention that I haven’t spoken about Settlers yet. Settlers of Catan is a game of resource collection, building, trading, and, of course, backstabbing.

Settlers of Catan board game

Each person starts with a settlement and a road. The settlement is at the intersection of three hexagonal tiles, each with resources on them. There are five resources – ore, lumber, wheat, brick, and sheep. There’s also the desert, which people avoid starting adjacent to because it has no practical purpose to neighbor. Each resource tile has a number on it. When that number is rolled, every settlement adjacent to any tile with that number gets the resource specified on that tile.

Resources can be used for many things, namely, building. Building roads, building settlements, building cities…. They can also be used to trade for things you do want, either with other players or with the bank, though usually the deal is better with people. You can also trade them for development cards, which have various perks.

There’s one special number that has only one tile it is present on, and that number is seven. Seven is on the desert. “Why would seven be on the desert?” you ask, “You said the desert is useless.” Yes, yes it is, but it’s resource isn’t. When you roll a seven, you get the robber. Instead of everyone getting something useful, you get to take something useful by placing the robber on a tile and stealing one random card from one player that neighbors that resource. That resource is also blocked, so until the robber is moved again no resources will come out of that tile, even if it’s rolled. I may have gotten in trouble once for blocking a tile that all three of my opponents had settlements near, which proceeded to be rolled by each of the three of them, in turn, before the dice got back to me and I rolled another seven. Whoops.

In the end, the game comes down to who gets the most stuff fastest. Settlements, cities, longest road, largest army, extra point cards… you get the idea. If you’d like to read a comedy piece pointing out the logical flaws of Catan, click here. It mentions some more complicated processes, like Universities, which are from the expansions that I don’t think I’ve played, hence I haven’t mentioned them here.

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Throwing Killer Baby Dinos!

Well, okay, that’s an unlikely result. But it’s what the friends who introduced us to Evo called it. What is Evo, you ask, besides throwing killer baby dinosaurs? Well, it’s a game of dinosaurs trying to survive and reproduce, in an ever-changing climate with new mutations to match, and the unlivable temperatures of each area necessitating migration, and sometimes a fight, to be able to reproduce, and hopefully survive the “survival phase” better known as the “death phase.”

Evo board game

There are a lot of fun parts to this game, but by far my favorite is the mutation phase, because of all the options. What happens with the climate phase, which comes first, is a new climate is arranged, determining which spots are hot, which are cold, which are instant death, and which are safe. Mutations make it easier to survive with a number of possibilities, like an extra pair of legs for more movement, fur to protect from cold, thermal regulation to protect from heat, extra babies to, well, get extra babies… and the special mutations.

Special mutations are a real treat. I honestly haven’t seen most of them, but there are special mutations for increased attack, increased defense, a ton of other awesome things I don’t remember, and the two from which this game got its nickname, Throwing Killer Baby Dinos. The first is called Hard Shelled, which allows the baby dino to be one space away from the parent, as opposed to next to it (usually babies are born in the tile adjacent to their parent). The other, while I don’t know its official name, is, in essence, Killer Baby Dinos, stating that the baby can be born into a space with an enemy dinosaur. Presumably, a fight ensues, though we didn’t actually get that tile during our round. While getting both special mutations to throw Killer Baby Dinos is unlikely, it’s a fun concept!

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Jaguars!

Yes, the cat, not the car. Cats are very near and dear to me, as I may have mentioned in a previous post, but so are jaguars in specific. One of my favorite places to go is Guatemala, visiting the relatives I have there (I’ve mentioned that some time, I’m sure). Jaguars, being important to Mayan culture, a characterization that artist friends of ours used for my parents and I, and a cat, are a species that I feel connected to. As such, when I had a Biology project involving choosing a species to write about, you can guess what I chose! And here it is:

The jaguar is a prime example of a species being perfectly adapted to its environment. Its distinctively short legs, powerful jaws, thick skull, and its affinity for water all help it to maximize its efficiency in its native environment of remote Central and South America.

In the heavily forested areas in which jaguars live, camouflage is well-put to use and chasing prey can be difficult due to the myriad obstacles. With conditions as such, jaguars adapted to a stalk-and-ambush style of hunting prey that minimized effort while not lowering the amount of food intake. For this reason, jaguars have a short, stocky limb structure, which allows them greater success at climbing, crawling, and swimming, which are directly helpful in the above mentioned hunting style. For instance, they have been known to climb trees to ambush their prey.

When they reach their prey, they try not to leave room for a hassle, going in for a killer bite through the skull. They can do this thanks to their powerful jaws. In comparison to other types of cats, jaguars have slightly stronger jaw muscles and slightly shorter jaws, allowing for more leverage on the bite. The result is a bite which, relative to the animal’s size, is the strongest of any big cat.

Jaguars also have thick skulls, which, besides supporting their killer jaws, may be to protect them in the event of a fight. While jaguars have no natural predators, some of their prey can be just as dangerous. Besides many of their prey potentially outweighing them by up to six times, they’re also known to go after caimans as one of their many food sources. And while jaguars may prefer to kill by biting through the skull, they likely also prefer not to be bitten through theirs.

If it was being attacked by most any other type of cat, the caiman would probably be fine just to retreat into the water, but not with jaguars. This is another trait of jaguars’ that sets them apart from other types of cats – they don’t mind water. In fact, they’re excellent swimmers, a trait they likely adapted due to South America’s wide network of rivers, teeming with potential meals, such as fish, turtles, and, as mentioned above, caimans. Swimming is also a convenient trait should the jaguar have reason to cross a river, as a much easier way across than going around or trying to find a dry path over.

Jaguars are truly remarkable creatures, beautifully adapted to the habitat they live in. Their specialized limb structures, jaws, skulls, and swimming capability allow them to better hunt their prey without expending superfluous energy. Even if on an efficiency scale alone, these beautiful, well-adapted cats are to be admired.

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A Series of Snacks

I’m not sure exactly where I was introduced to this series of restaurant-owning games, but I think this is yet another interest of mine that my best friend is to blame for. However I came across it, I picked up an interest in the Papa’s restaurant games, as I found them via Cool Math Games.

Most of the games follow a basic premise – there’s the order station, where you take orders, various stations to assemble and cook the meal, and then perhaps one more for sides, like the soda and fries station in the hot dog place. Each “day” you take orders from customers and complete them to your best ability. One of the interesting things about these dishes is that they’re custom built by the customer, kind of like Subway, so it’s not an “I’ll have the number 4” sort of situation. As you might imagine, I spend a lot of time consulting the orders as I cook, especially since as you progress you get more and more ingredients to use. You get rated for each dish and at the end of the day get points according, as well as tips that you use to buy upgrades. My go-to first purchase is the doorbell. You’d be amazed how much time is saved when you don’t have to keep shifting to the order station to check if there’s someone there.

Tips can also be used to buy decorations. Decorating your lobby increases the waiting score, and, if the poster markets a certain product, gives you a bonus on all dishes with that product in them. If this is one of the newer games, you then get tickets for a minigame, which you can win prizes from, like furniture, posters, and outfits. In these newer versions, after the first couple “weeks,” you will find yourself in some holiday season, and there are corresponding clothes, furniture, posters, wallpapers, and flooring that will give you boosts for that holiday. Each holiday comes with new ingredients special to the holiday. For instance, my sushi rolls took on jalapeños for Cinco de Mayo.

You can also get “specials” from customers with golden envelopes, which give you some bonus, as well as the general bonus of having a memorized dish instead of having to do everything customly.

And now, I suppose, I should tell you what the games actually are. They all start with the word “Papa’s” because they all supposedly belong to Papa Louie, but I’m just going to leave that word out, because I don’t need to be repeating it that many times over again. There’s an ever-expanding list of them (Sushiria, Scooperia – ice cream on cookies – and Bakeria – pies – are new since I started playing), but as of now, they include the above listed and the following: Burgeria, Cheeseria (grilled cheese), Cupcakeria, Donuteria, Freezeria (milkshakes), Hot Doggeria, Pancakeria, Pastaria, Taco Mia, and Wingeria. There’s also the Pizzeria, but I don’t play that one. I tried it once, and quickly realized that it’s probably the oldest of them. I can appreciate it as the source of the games that I do like, but I don’t like the system of it as much as the later ones.

There are also the spinoff games, which are more of a food-based action, fighting, quests style game, When Burgers Attack and When Sundaes Attack. Also fun games, of a completely different variety while still being connected by the characters, who are customers from the other games.

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Hawaiian Wizard School

In preparation for my 11th birthday, my parents and I set up a Harry Potter themed birthday party. My dad had a lathe for wand making, we had foosball as Quidditch, my mom made an awesome Dementor piñata, and I invented a school, complete with houses and symbols.

Aloha is a running joke in our family (which I won’t explain because it isn’t actually relevant) and we named the school based off of a slight misspelling of a common spell. We named our school – Alohamora. Below are the houses and their designs (bear with their simplicity, I was ten).

House 1
Symbol: Shark
Founder: Sirauwani Sharktooth ♀
Colors: Orange and Grey
Characteristic attribute: Courage
House 2:
Symbol: Nene
Founder: Guinairo Goosefeather ♂
Colors: Brown and White
Characteristic attribute: Loyal
 House 3:
Symbol: Volcano
Founder: Lilinokeao Lavaglow ♀
Colors: Red and Tan
Characteristic attribute: Ambition
House 4:
Symbol: Awa
Founder: Kanisoria’a Kavaroot ♂
Colors: Green and Yellow
Characteristic attribute: Studious
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Woah Quotes

“Woah,” not necessarily as in the most profound things you’ve ever heard/read, but because I needed a short way to say “Food for thought and maybe, just maybe, you’ll have an existential crisis while you’re at it” for the title. This is the other side of my quotes document, and for sanity’s sake I’ve posted less of those than I did of the happy quotes (you might need those, they’re here).

“A fool thinks himself to be wise, but a wise man knows himself to be a fool.” -William Shakespeare

“Speak when you are angry and you will make the best speech you will ever regret.” -Ambrose Bierce

“Death is only the end if you assume the story is about you.” – Cecil Baldwin, Welcome To Night Vale

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Escape Rooms! …Digitally?

Yeah, you read that right. So, as far as I know, I’ve never done a real escape room. I have, however, done plenty of these online ones! A while back I stumbled upon HoodaMath (probably thanks to school friends, but no guarantees on that) and consecutively their entire Escape Games page. My cousins and I obsessed a bit, all three of us hovering around the screen and binge playing them together.

I’m not really going to be comparing this to real escape rooms, since, as I already mentioned, I haven’t really done those. Hence, these will be judged by their own merit and someone else can do a comparison.

There’s always a little bit of plot. Let me start there, because… well, the game starts there. They aren’t just throwing you into the situation; they have a blurb at the beginning explaining why you are where you are and usually some reason for why you can’t get out. You got lost, you stayed too late and the gates are now closed, etc. Not always realistic, but not all of the games are either. Hence, Escape with Hansel and Gretel.

The rest of the game is running around using the green room movement arrows and clicking on things to find clues, helpful objects, and locks of various types that need opening with your smarts and the clues you’ve found (or haven’t yet). They have an impressive variety of things to do and find, and despite the kids’ game animations they’re still difficult for me. In other words, fun!

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Eat This!!!

Or, really, please, please don’t. We need that. You know, for the rest of the game. And hopefully the many to come after. Because throwing burritos at your friends is too much fun to pass up.

Throw Throw Burrito items - 2 squishy burritos, a stack of Burrito Bruises, and a Fear Me token

Yes, you read that right. Throwing burritos. Yes, I’m serious. No, are you crazy? Of course they’re not real burritos! Do you know how much of a mess that would make?

Throw Throw Burrito is a fun speed game that involves collecting sets of crazy cards, and sometimes throwing fake burritos at your friends, in a variety of ways. You can duel with one other (like a good old Western back-to-back, walk, turn and draw), battle between just two, or have an all-out war, giving someone else (hopefully) a Burrito Bruise!

But that’s only if you get three cards of that type and color. Otherwise, you’re collecting other types of cards in groups of three, looking to gain points to become the Burrito Master, to be feared by all. There are no turns, just drawing from your deck and discarding on top of someone else’s, and occasionally drawing from the pool decks. So, you know, points for points and burritos because… throwing stress burritos at people is lots of fun? I mean look at those! They’re adorable and squishy and so much fun to peg Mom with. Repeatedly.

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Writing Competitions

I wrote “For All Time” (parts 1, 2, and 3 here) for a short story contest. I told you about the contest in the first of the three posts linked above. What I didn’t tell you was how I found out about that contest.

My editor/publicist/manager/mother also writes, largely short stories, and at some point she stumbled across Almond Press and their list of writing competitions. What they do is make a list of creative writing competitions that other groups have set up, take the highlight information and a link to the page, and they put them all in one place for easy access. This is how I found out about the Felix Dennis competition that I wrote “For All Time” for.

When I say “highlight information,” I mean just that. They have the competitions ordered by deadline, with their name/title (unsurprisingly), followed by where they’ll accept entries from, the entry fee, if there is one, the maximum word count, and the top prize. Each block doubles as a link to more information about their corresponding contest, with more about the theme and requirements. That page has a link to the website that’s actually running the competition for entry.

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