I think you’ve got the Concept

Concept is a game sort of like Charades, but instead of acting you place tokens on categories to help the other people guess your topic. If you don’t like Charades, you’re probably not going to like Concept.

Concept - games and money marked

In Concept, you draw a card and chose one of the nine phrases or things on the card to attempt to communicate without words. You set aside the card and place the Main Idea piece on what you think is the most important aspect of your chosen topic. Then you place little cubes on the other aspects. If your team successfully guesses it, you get light bulbs as victory points.

As an example, let’s say my word was whiskey. The Main Idea would be liquid, and some of my other aspects would be brown and old/adult because only adults can drink it. If my word were ninja, I might put the Main Idea on job, and aspects on death, black and star. In the photo, the Main Idea is marking the games spot and a token is marking money.  This topic turned out to be Monopoly.

I would recommend this game for anyone who enjoys cooperative or party games.

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As a comparison opinion to my rating of this game, click here.

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Battle for Manhattan!

The ultimate battle… who will rule Manhattan?! Or would you prefer… say… Hong Kong? In Manhattan you are playing buildings to try to have the biggest buildings, the most buildings per city, and tons and tons of buildings.Manhattan

You are frequently battling over buildings, as you place pieces on each other’s pieces. This helps you achieve the goal of highest building in the world. Whoever has the piece on top at the end of the round owns the building and earns points for it.

You place pieces by playing a card. The grid of spaces is always on the bottom of the card. You play the card in front of you, and, depending on your position, may play on a building in any city if it is in that position. This way, what would get you a building in the top right of a city could get me a building in the bottom left of a city.

At the end of each round, points are awarded for each of the categories listed in the first paragraph. At the end of four rounds, when you’re out of building pieces, the person with the most points win.

Geeky Idea: Put a Godzilla figure on the board when you’re done and let him knock down the board. Either that, or a cat.

I would recommend this for people with lots of gaming experience who aren’t afraid to lose.

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Would you like a role in Deadwood Studios?

Deadwood Studios is a brilliant acting game where you can do some minor acting. On your turn you move to another room, or, if you have already taken a role, you can act. If you move into a room you may flip the scene and then chose whether or not you want a role in it.

Deadwood StudiosOnce you have a role, you may rehearse, where you earn a token that will remind you of the rehearsal bonus (+1 to your roll for each token), or you could act. When you act, you roll a die. If you roll the number of the scene’s budget or higher (indicated in the upper right of the card), the movie progresses a scene. Otherwise, you receive money (unless you have an “On card” role) and the scene doesn’t continue.

In the end, the person with the highest collection of rank, fame and money wins the game.

I would play this game with my parents and convention friends.

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Everybody hail to the Munchkin song!

Munchkin Nightmare Before ChristmasWatched Nightmare Before Christmas? Played Munchkin? Like both? This game is for you!
I know I’m starting to get a little excessive about Munchkin, but this week I’ve decided to write my post about Munchkin Nightmare Before Christmas.

If you haven’t read my previous Munchkin posts, please do so now.

Like in my other posts (told you you should have read them), the main difference is gear and monsters. However, this edition also adds rides. For example, the Wind-Up Polar Bear. You can only have one ride at a time.

You could fight the Platinum Dragon in regular Munchkin, who, while he does breath fire, is sort of cute, or you can face the Oogie Boogie, which is definitely a tougher monster. You can fool around with that Eleven-Foot Pole you never quite figured out how to use, or you could try something more efficient. How about say, hmm, a Guillotine?

I’ll try to keep this short: I’ll play this with my parents and convention friends.

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Make Your Own Mixels

Before I start, I will clarify: I am effectively advertising the Lego Club Magazine. The most recent issue had a little game that I thought was adorable. You roll a 2×4 Lego piece to see how much you move. Each turn you pick up anywhere from 1 to 5 Lego pieces depending on the square you land on.  On one square you even have to put a Lego piece back, and there are a couple squares where you can lose your turn.  (When you lose your turn, we flip the Lego mover token – a piece picked at the beginning of the game – upside-down to remind us.)Mixels, a game from the Lego Club magazine

When you reach the end square, called the New Year’s Party, you start building your Mixel. The person with the Mixel voted best by the players wins.  Our house rule is that you can’t vote for your own.

Question: Which of the Mixels below do you like best? You can send me your answer by commenting on this post!

Mixels

I would play this with most people I know because it’s all creativity and luck.

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Takenoko

There’s a great game named Takenoko. In Takenoko, the emperor has received a panda. He leaves his panda in his gardener’s care. Your goals are plotting the land in specific patterns, growing certain amounts of bamboo, and having the panda eat certain amounts of different types of bamboo.Takenoko

These actions please different people. The emperor wants the land to be in specific patterns, the gardener needs to grow certain amounts of bamboo, and the cute and cuddly panda (who certainly didn’t eat the bamboo) needs to eat certain amounts of the gardener’s precious bamboo.

On your turn, you start by rolling the weather die. Each side has a illustration representing types of weather. Each type of weather has a certain benefit you can use that turn only. Once you’ve rolled the weather die, you place special tokens on each of the actions you plan to do. You do this so that you cannot change your mind after your first action. You get 2 actions a turn, unless you roll a specific condition on the weather die.

There are 5 actions you can choose from on your turn.  One option is that you can place new land tiles. To do this, you chose 3 face-down land tiles and chose which one you want to play. The other 2 get discarded.

You could also choose to move the gardener. He and the panda can move any direction in a straight line. If the plot of land the gardener moves to is irrigated, it receives one bamboo of the corresponding color. Every irrigated plot of land of the same color next to the one the gardener has just tended also receives a piece of bamboo.

The panda moves similarly. However, when he moves, he only eats from the plot of land he is physically on. The player takes 1 piece of bamboo from the bamboo plant and places it in their personal “stomach”. When the player has a specific amount of certain colors of bamboo in the “stomach”, they achieve 1 of their panda goals.

If you like, you could spend an action to irrigate a plot of land. You do this by taking an irrigation stick and placing it along the edge of any plot of land. The last option is to draw a goal card. You can chose from the 3 different types.

The game ends when someone achieves a certain amount of goals, depending on the amount of players. Once someone hits that certain amount of goals, it initializes the final round. At the end of the final round, the person who initiated it gets the ‘Emperor’ card, which is worth 2 points.

Now everyone counts the victory points in the lower left corner of their goal cards. The person with the most points wins!

I would play this with most of my friends and family due to it’s simplicity and peacefulness (except for the gardener… he’s upset with the panda).

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To the Floating Market!

In Floating Market you are Ama’s little grandchildren. The first grandchild to collect 5 different types of fruit wins. Each turn you will have 3 customer meeples Floating Marketwho will do assorted tasks for you.

There are a wide variety of tasks that you can have the meeples do. First of all, you can have them go onto one of the boats that have the fruit. Second of all, you can have them go to the Fruit Stand. The Fruit Stand allows you to take a fruit if one of the boats adjacent to you scores.

You can also send them to the Boatsman.  The Boatsman allows you to retrieve all of your out of play dice that turn only. You can build a Dock, to improve your chance of collect coins. Or perhaps you would like to visit the Artist’s Hut to add a surprise to the Dice Pool. If you please, you may stop in the Temple, to send a Fixed Tile to the Dice Pool. There’s also the Woodworker’s Stall, the North and South Traders, and the famous Tailor. Of course you can’t forget our other 2 friends, the Fishmonger and the Office. And then there’s the Market. You can place meeples on 3 of these places each round.

In addition to the loads and loads of places the meeples can go, you must also place at least 1 of your dice into the Dice Pool. This die will contribute to the roll that decides which boat of fruit scores. Under each boat there is a range of numbers printed on the board.  This range of numbers shows which fruit boat will score depending on what the dice in the Dice Pool roll. If you have a meeple on the boat that scores, you get one of that type of fruit.

I would play this with my family and convention friends.

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How am I going to escape this Labyrinth?

In Labyrinth, you are trying to be the first person to land on all of your magical objects and characters and return to your starting square. Simple, right? Sorry, no. Why? Because the magical objects you need to find, and the paths you follow, are always shifting.Labyrinth

At the start of your turn, you look at the top card on your personal draw pile. This is the current goal you are trying to reach.

Each turn you place the spare path at the end of a row and push. The piece that comes off the other end of the board becomes the next spare path. Once you have shifted the paths, you may move your piece anywhere that a path connects to your tile. At the end of your turn, place the objective back on top of your personal draw pile.

When you land on the symbol on the board that matches the symbol on your card, lay your card face up to show you’ve completed it.

I would play this with my family and friends.

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Evolution Just Evolved!

I first tried Evolution in November at a convention with Mom. I loved it. While Mom went to the art show and the dealer’s hall, I stayed and kept playing over and over again.

Recently, Evolution’s first expansion* came out. In the original, you have species cards with little cubes that say what the population and body size of that species are.

Each turn you play trait cards on your species. For instance, you could have a Horned species, which means that if a Carnivore tries to attack you it must lose one population. You have a maximum of three traits on each species. So, for instance, you could have a Climbing Horned Carnivore. After you play traits, you feed from the watering hole or food bank.

In the expansion, you can have flying species and several new traits. They also introduce event cards. So now you could have a Horned Avian (flying) species with Quills.

Evolution with Flight Expansion

In addition to the watering hole, there is also the cliff. Avian (flying) species can take from both the cliff and the watering hole when feeding, but land species can only take from the watering hole. The expansion also adds length to the game because of the additional cards.

I would play this game with my convention friends and my parents.

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* Our copy was purchased through Kickstarter.

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Who’s going to win DiXit?

Cassandra and I first played DiXit a couple years ago when we went to a gaming store for International Tabletop day. Silly me… I thought we could stay for an hour or so after lunch and then head home. It was closer to three hours later when we left, having played a variation or two of Fluxx, DiXit, and an assortment of other games. The game quickly made it onto our game shelf, but somehow sat unplayed until recently…. (Mom)

DiXit is an interesting way of describing pictures. On your turn, you play one card from your hand and give it a quick description. For instance, in the  picture shown at the bottom of the page, the clue was “Light.” After you make your description and play your card face down, everybody  else plays the card from their hand that they think best fits the description. You then shuffle all of the cards together and play them all face up.

Next comes the voting. Everybody takes their voting tiles and chooses the one with the number of the space where they think your card is. The numbers of the spaces are written on the side of the score board.

DiXitFinally, we score.* You reveal which card was yours. The scoring is quite possibly the trickiest part of the game. If everyone found your card, than you don’t get any points. If nobody guessed your card, you still don’t get any points. You want some people to figure out which one was yours, but not all, or you will not gain any points for that round. The first person to reach 30 points wins.

I would play this game with my immediate family and convention friends.

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* Well, everyone else does. If you look really closely at the picture, there are 3 little painted rabbits. I was the blue, way back on the 4.

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