Ninja versus Ninja

Or Dojo vs Dojo, or Martial Arts Masters Using Their Students As Pawns For Their Own Personal Gain By Having Them Infiltrate The Opposing Dojo. But Ninja vs Ninja sounds cooler.Ninja versus Ninja

At the beginning, your ninjas line up in a sort of blocky V formation in the back of your dojo. Or, well, more of a U, I suppose. Anyways, all of the ninjas besides the shadow ninja and the ninja master line up in a cool formation in the back of their dojo, while the shadow and the master stand at the side. The shadow isn’t really a ninja, just the shadow of one, but the shadows only mirror the ninjas when they’re in the other dojo.

For whatever reason, the two dojos seem to be directly across from each other, with only three blocks seperating them from each other. Thr street, perhaps? Whose idea was it to put the two schools on the same street, let alone directly across from each other? That must be terrible for business!

A ninja is only allowed three turns for a mission, which starts as soon as they step on the middle blocks. Does this mean that they live in the dojo? And only one ninja can leave the dojo at a time, which also seems silly. Wouldn’t a mission be easier if they had multiple people on it?

The shadow follows the ninja into enemy territory, like a true shadow does. How far the ninja can move into enemy territory depends on a pair of swords, which are rolled as dice. (Seems a bit dangerous, doesn’t it?) Which side of the sword faces up determines how far he can move, like some creepy omen saying, “The sword is on it’s right side, so you may only move one space, or you shall be cut down.” Weird dice.

It is impossible for a ninja to walk through another ninja, but if he stops in a space that is already occupied by an opposing ninja, he is morally obligated to cut down whomever stands in his way. Sheesh, dude, just say “Excuse me” next time.

The ninja must return to his dojo by the end of the third turn of his mission, or he falls over dead. Don’t ask me why. This involves turning around and walking back, at which point his shadow detaches itself and stays put. When he returns, he is scored by… How far his shadow moved on the enemy wall? Which is actually the number of spaces he went into the enemy dojo. The shadow returns from the enemy dojo and the master moves that number of spaces into his.

The goal of the game is to kill all enemy ninjas, or to have your master move seven spaces into your dojo. Why seven? I have no clue.

 

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Now THIS is REAL Trivia!

One thing that has always bothered me about trivia games is how easy they are. Well, I’m glad to say that I have finally found a game where that is most certainly not an issue. For Christmas, my mother bought me Blinded By Science Trivia Game, a trivia game about just about every type of science. Because that name is really long, I’m just going to call it Blinded By Science. Blinded By Science Trivia Game

Everything in this game, starting from the instructions, are science-y. The number of rounds in a game are the amount of colors in the rainbow for a short game, the number of the mission number of the Apollo spaceflight that brought Neil Armstrong and Buzz Aldrin to the moon for a regular game, and the atomic number of phosphorus for a long game. Granted, you can choose to play more or less rounds depending on timing, and yes, they did include the numbers for the rounds, not just the clues. The first player to go is whichever one most closely resembles Charles Darwin.

How many cards go on the table depends on how many rounds and players there are. Multiply the rounds by the players and lay that many cards face down on the table. Each card has a name on the back that gives some clue to what the questions are about (for instance, Elementary, My Dear, was about the elements, and Bring Me A Shrubbery is about plants.) Most cards have three questions, but some have extra credit as well. Each question is worth a point.

Some questions are True or False, some are multiple choice, and some are open-ended. True or False questions include, “True or False? Penicillin was the first antibiotic widely used in modern medicine,” and “True or False? The parrotfish eats coral and poops sand.” Multiple choice questions are rare and include, “Which of the following are killed, or their growth impaired, with the use of antibiotics: bacteria, fungi, or viruses?” and open-ended questions make up the majority of the cards, with questions like, “What acid is added to silicone oil to produce Silly Putty?” and “Tomatoes are a member of what often toxic family?”

The answers to these, in order, as I’m sure you would love to know, are False, True, bacteria, Boric acid, and the Nightshade family. Yes, there is actually a type of fish that poops sand. How does that work? I have no clue, the card didn’t say. Sometimes, the card does include more information about the answer. For instance, the question about penicillin I mentioned above said, “False (sulfonamides were first; penicillin was discovered in 1928, but was not used to treat infections until 1942)”. Personally, I appreciate these notes, particularly with True or False and multiple choice questions.

You play through all of the cards, and whoever has the most points wins. There is also a version of the game where you play in teams, working together to answer the questions and gain points, though I haven’t played that option.

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Ooga!

Ooga! Ooga Ooga! Sorry, that was caveman speak for “Look, it’s a dinosaur!” I realize, those timelines may or may not accurately line up, but it works out well enough in the kids’ game, OogaOoga

In Ooga, the players are members of a tribe, competing to be the first in hunting the correct dinosaurs for the menu. You are armed with spears (stick with a suction cup), and when the Tribal Chief throws the bones, you go where they lead you. Sometimes, that will be the forests, sometimes the deserts, and sometimes the spewing lava craters. Or, if you are really lucky, they will send you to the grove, where you get to spear… a coconut! Coconuts count as a wild card, standing in for any type of dinosaur.

When you successfully meet the menu criteria, you shout “Ooga!” and take the menu, replacing it. You also take the title of Tribal Chief, meaning you get to throw the bones. This is both good and bad, because while it does give you the time to survey the board before throwing, it also gives you less time to prepare the spear in your hand so that you can stab a dinosaur (Yeah, I know, poor dinos. They just wanted to be friends! Well, except for that T-Rex. He’s trying to eat the rest of them. And I will point out that you rarely see two T-Rexes on one card.)

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Guillotine

Off with their heads! No, you don’t get to behead your opponents. Yes, you do get to compete over who can behead the most important people in France. Yes, there are a lot of puns. No, King Louie is only worth 5 points, not 12.Guillotine

In my Social Studies class, we recently had a discussion about the French Revolution, so naturally, when my mother and I were trying to decide what game to play, I suggested Guillotine. Ironically, while I remembered the history behind the game, I didn’t actually remember the mechanics of the game itself. I have, of course, remedied that.

I would call this game straightforward, except the line of people awaiting beheading keeps shuffling… after all, nobody wants to be that one executioner who kills the Hero of the People (Yeah, that’s a card. He’s a -3 pointer, too.) You do, however, want to be the one to kill Marie Antoinette, King Louie, or even just that poor unlucky Cardinal who happened to be in France at the time (the religious figure, not the bird. I’m not even sure if a cardinal is large enough to behead properly in a guillotine. Perhaps a miniature guillotine?).

Anyways, the question becomes, if you don’t want to get stuck with the Martyr, how do you manage to kill somebody else? Well, there’s always the possibility that your designated Martyr Trips (Move any Noble back one space) and you end up with that Unpopular Judge instead, who, while not necessarily the best choice, is worth much more than that Martyr (It’s a matter of -1 point versus 2 points).

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Thou shalt not leave… before a game of Munchkin Shakespeare!

And, yet another Munchkin game has come out! Munchkin Shakespeare has, like all Munchkin games, its own twists and horrible puns.Munchkin Shakespeare

As I said, they all come with their own twists. Munchkin Shakespeare has Dungeons, each with its own special rules. My personal favorite is “The Dungeon O’ Bad Scottish Accents”, where ye have ta say everythin’ in a bad accent, though’ it dun’t ha’ ta be Scottish.

Anyway, enough with my bad attempt at writing an accent, and onto the monsters! Possibly the most dangerous monster is the Level 20 Lady Macbeth, but one of my personal favorites is the Level 1 Spamlet.

Finally, there are the items. My starting hand included my favorite weapon, the Dialog, a 2-handed log with a plus 4 bonus. I also had the Toga, which was a plus 1 armor unless being back-stabbed, in which case it wasn’t worth anything (only for that instance). I don’t actually know the reference for this, but I assume it has something to do with Julius Caesar’s assassination.

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10 Days in the USA

We had a test in Social Studies on the 50 states earlier this week, so, to help me study, Mom pulled out a game called 10 Days in the USA.10 Days in the USA

In 10 Days in the USA, you are trying to draw cards for your trip that can be arranged in an actual trip format. You can walk across the border, drive through a state, or hop a plane to a state of the same color. Both the cars and the planes take up a day of travel each.

I appreciate the education that comes from this game. This education is greatly enhanced by the little blurb about one of the given state’s most notable attractions.

Ironically, the day after I played this with my mother, we did something similar in Social Studies. It was quite amusing.

Make sure to read up on the rules for Alaska and Hawaii, as I found those both a little confusing first time around.

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Eyes of the Jungle

Eyes of the Jungle is a cooperative game where there are 8 artifacts that all have to get back to their spaces, but they’re blocked by obstacles. This little difficulty is especially amplified by the way the board is set up: the obstacles, remedies and artifacts are all mixed together and then placed face-down, so you don’t know whether you’re going to pick up an obstacle, which then has to be placed in its numbered space, a remedy, which is saved until you decide to use it in order to remove an obstacle, or an artifact, which stays in place and must move one space at a time towards its destination.Eyes of the Jungle

I enjoy the mechanics of this game, particularly the remedies. We did end up adding a couple obstacles to some of the remedies so that they made sense, and so that each obstacle had at least 1 way to clear it. That said, even with the additions, it’s still pretty hard.

The reason it is so challenging is because there are way more obstacles than remedies. I appreciate that, even as a game meant for young(ish) children, it’s actually pretty easy to lose.

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Exploding Kittens

I know, I know, a little morbid, right? I thought so too, having heard of Exploding Kittens from a friend. It wasn’t until I played it (hesitantly) with another friend, though, that I realized it was quite fun!Exploding Kittens

I enjoy the simplicity of the game mechanics. For the most part, the cards explain everything! I played with the Imploding Kittens expansion pack, which was also very easy to understand. You can defuse an Exploding Kitten if you have a Defuse card. You cannot, however, defuse an Imploding Kitten. It’s an automatic game over card for whoever draws it.

The only cards that didn’t explain themselves were the ones like the Catermelon and the Rainbow-Spewing Cat. These cards are special, because if you have two of them, you can play them and steal a card from anybody.

I also liked the Cone of Shame. If you forgot who’s turn it was, you had to wear the Cone of Shame until someone else forgot or the game ended. The particular set we were playing with had a really cute box, too. Whenever you opened the top, it meowed at you!

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You need a Ticket to Ride

Ticket to Ride is a train game, and the particular one I bring you today is in North America. You get tickets, showing you what route to make, then attempt to match train cards of the same color* and build tracks.

Ticket to RideI think this game is a good geography lesson. You get to see where the cities are in the grand scheme of things. It’s also a good lesson in building off of what you have, since you only have a limited amount of train tracks. Thus you reuse tracks a lot. I did get lucky, my three initial tickets were New York to Atlanta, New York to Dallas, and New York to Los Angeles.

At the end of the game I also unintentionally got New York to Seattle. I had 2 train cars left, which would signal the end of the game, but we each got one last turn. I had a track from New York to Los Angeles, and, because of other tickets, I also had a track from Las Vegas to Seattle. Not because I realized I could get the ticket, but because I wanted to have one large train line.

* For those who are color-blind, each color of train card also has a symbol and a different style of train car.

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World War 5

Yep, that’s right. We’re skipping 3 and 4 (we know 3 is the Giant Cockroaches from Chrononauts – same creators) and heading straight into World War 5, at which point the 6 main continents have all been divided into 3 equal parts. Each continent is a nation-state in the war, and you are trying to wipe out the other nations. You wipe them out by a) actually destroying all of their pieces or b) leaving their continent uninhabited by any of their pieces. You can’t fight a war if you don’t even have a base anymore!World War 5

This is one of the Pyramid Arcade games. Thus all of the pieces used in the game are pyramids. Each continent is a different color. I suggest strategically picking your continent, instead of picking by color. We played one game where my cousin picked Africa for the red, and my other cousin and I picked South America and Australia. That wasn’t smart for any of us because any two of us could have teamed up on the other one, but luckily for me my cousin on South America agreed to let me win if we took out her brother together.

I really appreciate that they have connectors attaching the Americas to Asia and Australia, because I know there are games where you have to go West across Africa and Europe to get to the Americas when you could logically just go East.

Once you get the hang of it, World War 5 is a great game to play whenever you have a little bit of time. It generally takes about a half hour to play, but that half hour is jam-packed with invasion, invading the invaders that are in your nation, invading your opponent’s nation while they invade yours, making obscure plans, making alliances, stabbing your allies in the back (I have a very Munchkin strategy for this game), and chasing enemy pyramids around in circles because you didn’t block off their escape route.

Or, in simpler terms, its a half hour of sheer amusement.

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