We went to Kuipers Family Farm yesterday to pick apples, and what should we find but a wading bird, wandering its way between the trees!
It was such a strange happenstance that I went scrolling through my camera roll and realized it was not, in fact, an isolated one. Here, on an island in the road, is one of several deer having a leisurely snack at rush hour:
And finally, a raccoon at our bird feeder. This is, in and of itself, not that unusual; we frequently get after-hours visits from the raccoon, the skunk, and the possum, and on our most exciting nights we get them all at once. It is a little strange, however, to get one during daylight hours.
The moral of the story, I suppose, is that nature will always find a way to be as baffling as it is beautiful.
I am delighted to inform you that I’ve spent the week thoroughly distracted by my fiction writing, so your weekly dose of nonfiction will be cat photos, featuring June and her perennial lack of personal space (or interest in it). Enjoy!
Thus far, this has not been a recipe blog. However, this week I rediscovered a recipe I came up with in elementary school, made it for… probably the first time since writing it down, and found to my great delight that little Cassandra had excellent taste, so it seems only right to share! Behold, Random Geek Child’s first recipe, right in time for the autumn weather finally hitting the Midwest.
Ingredients: 2 sweet potatoes 2 tbsp butter 2 cups cranberries 3/4 cup brown sugar 3/8 cup orange juice 1/4 tsp allspice 1 tsp cinnamon Walnuts, optional (Little Cassandra didn’t specify a quantity of these, so measure with your heart)
Method: 1) Halve the sweet potatoes and microwave on HIGH for 3 minutes. 2) Add butter to a glass baking dish (of appropriate surface area for your potato halves), put the dish in the oven and preheat to 350°F. 3) Add the cranberries, brown sugar, allspice, and orange juice to a saucepan. Bring to a boil, then lower heat to medium and simmer for 15 minutes. 4) When the oven reaches temperature, add the cinnamon followed by the potato halves – cut side down – to the baking dish and bake for 20 minutes. 5) Serve the sweet potatoes with the cranberry sauce and, if you’re using them, walnuts.
Recipe serves 4. As a bonus, I’ve found the cinnamon butter left in the pan goes well with a sliced apple for dessert! Happy autumn, Northern Hemisphere.
Heartcatchers is a quick to play, two-player bluffing game, in which hearts catch other hearts and collect Secrets. It’s also extremely quick to learn!
The game starts with six face-up heart cards in two rows of three, three cards in each player’s hand, and the rest set aside as a draw pile. On a player’s turn, they may “catch” a stack in front on them – red hearts catch green, green hearts catch blue, and blue hearts catch red – by playing the correct color of heart face-up on top of it, catch an opponent’s stack and swap it for any one of their own, or play a card as a Secret, face-down at the bottom of a stack and perpendicular to those that are face-up. There are also two Uncatchable cards, which can catch any color but cannot be caught! Players draw after playing.
The game continues until all cards have been played, which doesn’t take long, seeing as there are only twenty. Then, scoring! Any face-up cards in a player’s stack are worth one point. Some cards, when played as Secrets, may add or subtract points, or swap the stack with the one directly across from it. We’ve played this game twice so far, and both times we hit a “reverse, reverse!” situation where a stack had two Change-of-Heart cards under it.
And… that’s it! Whoever has the most points wins, and if there’s a tie then the game’s so short you just play it again. Alongside being quick, pretty (look at those sparkles), and simple yet tricky, it’s also a compact game, so it’s easy to find room on your shelves for! Ours are pretty packed, so “this game is small” is a major bonus.
This tour is specifically featuring MALINDA’s album It’s All True, as well as some other originals (like “Don’t Make Me“!), folk covers, and sean-nós, or “old style” Irish music. What I learned at City Winery is that MALINDA concerts are so, so special, not just because I love her music, not just because she has an extremely talented team joining her on tour, but because there is such an infectious energy to her concerts! It’s epic and personal and More (With You) and the audience participation for songs like “Figured Out” was really just the icing on the cake.
If there was ever a concert worth seeing over and over and over again, it’s definitely MALINDA’s, and if you’re near any of the cities that still have tickets left, I highly recommend going! It’s absolutely worth it. As for the rest of us… here’s to the next tour!
Last week I talked about Tasting History. Now for a more specific niche: baking recipes from the 1900’s through the 1980’s. This niche is occupied by B. Dylan Hollis, who posts to both TikTok and YouTube Shorts. Naturally, these videos are much shorter than Tasting History’s, but they pack a lot of wit into their brief duration as Dylan blitzes through the cooking process (with no small amount of judgement at the creative decisions involved) and then reacts to the final product! Forever my favorite is Pinto Bean Cake, which I may or may not have memorized by now, and I had enough trouble picking one other example that you get three: Lime Jello Fudge, Prune Whip, and Secret Cornbread! The absurdity of the concepts alone is amusing, but add to it Dylan’s commentary and the fact that some of them are actually good, and you have an ideal recipe for entertainment. (Some are also hilariously bad. Dylan’s face is priceless either way.)
He also does some long-form videos, the longest of which is Food for the Gods, in which he also goes into his process of taking vague vintage recipes and refining them into something specific and replicable for his cookbook, Baking Yesteryear! Where the shorts are super chaotic and packed with wit, the longer videos are calmer and more informational. I happen to like both!
Also, he plays jazz piano. A man of many talents, truly.
One of my favorite YouTube channels is Tasting History with Max Miller. Each video features a different historical recipe, how to make it, Max’s thoughts on how it turns out, and a history segment centered around an ingredient, the era, a specific event… it depends on the recipe!
The mrouzia episode, for instance, stars the origins of the tagine as a cooking vessel. This one in particular imparts so much secondhand excitement, because Max went to Morocco recently and got to explore the culture himself, and you can definitely tell!
That said, all of his episodes are witty and passionate and a joy to watch. Another favorite is Byzantine Honey Fritters, which is mostly about Byzantine food culture, but also features one of my favorite fun facts ever: “[S]ince the majority of Constantinople’s water supply came from far off, they had to do some pretty fancy engineering in order to keep the city watered should the city ever be besieged. And the city was besieged… thirty-four times.” Talk about a smart investment!
Now those both sound fantastic, but not every recipe turns out that well. Like Ancient Roman Jellyfish. The food did not seem pleasant, but the history segment featured the Black Banquet, which I found fascinating!
While I especially loved these three, there are years of videos to choose from, and a Tasting History cookbook if you want to try some recipes yourself. (Side note: the cookbook is organized by parts of the world and then chronologically, which makes so much sense, I love it!) Regardless, if you’re a fan of food, history, and/or food history, I highly recommend giving this channel a shot!
Surprise! I’m not done with Hearthstone yet. If you haven’t read my first two posts on it, you can find those here and here. All caught up? Great! The third play style is Tavern Brawl, which has a new set of rules each week. For instance, “[y]our deck is full of wannabes who cast a random spell at a random target when played.” Some rules, like this one, provide you with a deck, while other times you’ll have to build your own. Depends on the week!
The fourth option on the main menu is “Modes,” which leads you to… four other options. Arena and Duels are both a three-strikes system in which you build a deck and try to win as many games as you can before you’re out; each can be played using Gold or Tavern Tickets, and each wins you more prizes the longer you last. Duels also has a Casual mode, which costs nothing but has no reward. As for the mechanics, Arena features the traditional characters and rules, while Duels has its own characters, with extra abilities and increasing Health and deck size the further in you get. I personally prefer Duels, both because it has that Casual option and because it’s my kind of chaotic. I especially like how the addition of new cards each turn forces my strategy to grow and adapt; it’s ever-changing, which means it’s never boring!
Solo Adventures are Hearthstone’s story mode, where you can play through the characters’ origin stories and learn more about their history with each other. Functionally, it’s a lot like traditional Hearthstone, but against an NPC and with dialogue. Some arcs have you rooting for yourself more than others; March of the Lich King was painful because I didn’t want Arthas to win, knowing full well the villain he was becoming. Others are clearly the hero of the story, regardless of whether they’re in the Book of Heroes. (Rokara is in the Book of Mercenaries. She’s also the most consistently heroic character I’ve played so far.)
The final game mode is Mercenaries, which is by far the most unique. Whereas the others are about picking the right cards, success in Mercenaries is more about what you do with the cards you’ve picked. It works like this: to take on a Bounty, you put together a party of six Mercenaries. Protectors deal double damage to Fighters, who deal double to Casters, who deal double to Protectors, so you might base who you bring on which type your opponent is. However, your opponent is the last in a whole lineup of NPCs you’ll have to fight to reach them, so the ideal party has a little bit of everything. Pick wisely, because once you start the Bounty, you’re locked into those six cards. Success is instead contingent on picking, 1) the right three to have in play for any given combat, and 2) the right abilities from each of them to maximize effect. Each ability has a speed, with the lower numbers going first, and you can see what your opponents have picked before choosing moves yourself. Be exceedingly careful with the Health of your characters, though, because if a Mercenary dies, they’re out for the rest of the Bounty! And if everybody dies, big surprise, you’ve lost. There are a few major perks to this game mode, too. First is that, like in Duels, you’ll get a new upgrade after each fight, which lasts for the duration of the Bounty. The second is that, unlike Duels – or any other Hearthstone mode – each combat grants your Mercenaries XP, which unlocks new permanent abilities! You’ll also receive Merc-specific Coins, which can be used to upgrade those abilities.
The closest that traditional Hearthstone gets to this is the Reward Track – by playing games and completing daily or weekly quests, you progress along a track that earns you Gold, cards, Tavern Tickets, and Card Packs, which can be opened for five cards apiece. Battlegrounds also has its own track, where you can earn Hero skins and emotes.
And that’s Hearthstone! I definitely didn’t cover everything, but we’d be here for a very long time if I did. Hearthstone is near and dear to me, so I hope I’ve managed to impart at least the impression of everything, in case any piece of it interests you, too. See you in the Tavern!
Battlegrounds is an 8-player competition where you each pick one of two Heroes (randomly pulled from a broader lineup), start with three Gold, and instead of using your own card collection, you have to buy minions from Bartender Bob. Unless your ability says otherwise, minions cost three Gold apiece, refreshing the selection costs one, and the cost of upgrading your Tavern Tier decreases by one each turn. There are six Tavern Tiers. As you upgrade through them, you unlock higher Tier minions, usually with better abilities. In both traditional and Battlegrounds, you may only have seven minions on your Board at a time; in Battlegrounds, minions sell for one Gold (with exceptions). If you acquire three of the same minion, they combine into a Golden minion with an improved ability, and playing it lets you Discover (pick between three cards) a minion from the Tavern Tier above yours! Each turn, your board of minions will go up against another player’s, attacking mostly at random (except where abilities like Taunt dictate otherwise). If you have minions left after your opponent’s have all been defeated, each surviving minion’s Tavern Tier is added to your own, and the sum is dealt as damage to your opponent. Unlike in traditional Hearthstone, the minions that died last turn also return to your board! This gives you a lot of opportunity to build them up; my favorite minion type for this is Mechs, to which Magnetic minions can bond, allowing you to not only increase their Attack and Health, but also give them additional abilities! Only five of the ten minion types are used in each game, though, so you have to get comfortable with multiple strategies.
Battlegrounds characters start with different amounts of Armor on top of their 30 Health, likely to counterbalance their various abilities, but just like in traditional Hearthstone, when you run out of Health you’re out. If there’s an odd number of players left, the NPC Kel’Thuzad will reanimate someone’s board so that everyone still have a match. The last player standing wins! Battlegrounds takes longer than traditional Heathstone, because while the duration of each turn is set, there is no Fatigue mechanic to limit the length of the game. However, because each turn is a set length, usually much longer than I need to make my decisions, I’ve found Battlegrounds is useful for when I want to work on something in small doses. I can take my turn, get something done, and then take a break while I take my next turn!
This week, they also came out with the Anomalies update, giving each game a special rule like “Only Mechs are in the Tavern” (a favorite of mine) or “Tavern Tier 7 exists. Start with 10 extra Armor.” As you might imagine, these massively impact your strategy, up to and including which Hero you pick!
The cherry on top is Bartender Bob himself. He talks. Sometimes it’s in response to actions or transitions, like “Don’t tell the others – I’m rooting for you” at the start of a combat, and sometimes he’s just making conversation, which is when he’s at his funniest. Some of my favorites include “”Oh, I’ve dealt with the League of Evil. Terrible people. But good tippers!” and “All the best minions come here. I’ve got the spicy pretzel mustard.” There is so much to be said for this game, and still this NPC is genuinely one of my favorite parts.