Three Weeks of Fun!

In other words, the people behind Woof Days, Cat Days, and Dino Days came out with another set! Space Days, Pirate Days, and Dungeon Days, all of which follow the old mechanics and have their own thematic variances. In Pirate Days, one of those variances is the addition of dice!

The dice, I was glad to find, don’t seriously alter your turn structure; rather, certain cards will call for them, like the photographed Cannon. In that case, what you roll will determine which day on your opponent’s board the Cannon hits! We usually save this until the board is nearly full, of course, to maximize the chance of hitting something. This marks Pirate as by far the most Munchkin of any of the Days games, and the one that most lends itself to planning ahead, while Dungeon and Space are more reminiscent of the first three! More sci-fi and high fantasy, though, with Space straddling the border of real astronomy and speculative, and Dungeon offering a clear homage to Lord of the Rings: the Elf and the Dwarf can’t stand being placed together. Legolas and Gimli, anyone? There’s also the Mimic from D&D, Medusa, and a Boulder Trap, which (beyond reminding me of Indiana Jones) adds an interesting “this space can no longer be used” effect!

As always, these games are a blast (no Cannons intended… currently), and perfect for a two-player household. I wonder what kind of Days they’ll make next!

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Learning ASL Online

American Sign Language is one of those language I’ve been meaning to get to, and because it’s not on a platform that I’m familiar with (read: Duolingo), it’s taken me a while to get there. But! I finally found one that works for me! At least for the basics.*

SignSchool is, first and foremost, passably similar to Duo. This is my gold standard for learning platforms, because I know it works for me: new material, structured practice, and reviews anytime, with lessons grouped by topic. Repetition and diversity of context long-term memories make, after all. Additionally, there’s some commentary on the “why” of a concept, or different ways a concept can be phrased; an explanation for the order of the previous sentence, mayhaps! (There is not – that was whimsy.)

Alongside the lessons, there’s a dedicated Learn My Name tool – a great place to start -, a fingerspelling game, and other review games. And a dictionary! My favorite aspect, though, is the Sign Of The Day. What better way to expand my vocabulary and feed into that thriving-on-chaos? I’m still working on the language’s basics, “good evening” and whatnot, and yet I know “cactus,” “blood pressure,” and “geometry.” Truly, a platform after my own heart.

*No shade to SignSchool – I just can’t speak for anything past these yet. It should also be noted that my experience is with the website, rather than the app. They do have both!

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Wyrmspan

Because what everyone needs is to collect dragons and visit them! No? Is that… not the takeaway of the game?

It is, more or less. Wyrmspan is about excavating caves for dragons, inviting them in, and exploring, picking up resources as you go! Despite sharing a system with Wingspan, it is quintessentially a dragon game, a process I had hardly considered the difficulty of until I was staring the results in the face. There are a lot of little shifts between the two sets of rules, ones that alter the internal balance while still coming out with the same results!

Crunchy bits aside, Wyrmspan approaches its material with the same enthusiasm as its predecessor, presenting dragons of different sizes, temperaments, and abilities, a booklet all about them, and a guild track for rewards! The little adventurer pieces, visual design and so forth are stunning, and if you like dragons and lots-of-moving-parts mechanics, you should definitely check it out.

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Places To Love

Tragically, every episode I’ve watched is from seasons now unavailable. Still, the binge to watch them before they expired has made my opinion on the show clear!

Samantha Brown’s Places To Love is a PBS program that features cities around the world. Arts, history, activities, nature – the program highlights them all, both the iconic and the obscure. This is the perfect balance! It makes the massive, larger-than-life feel real and grounded, and the small and locally-owned better known. Even for places I’ve been, she chooses activities I didn’t, filling out my concept of it and making me excited to go back. What else is there to see?

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