Bullfrogs is a fun strategic game. In Bullfrogs, you have little frogs and lily pad cards. You play one lily pad card at the start of your turn. You aren’t competing over the cards, each color frog gets their own deck. You play the card adjacent to at least one other lily pad.
The amount of moves per turn you get depends on the card you play. The less lily pad spaces on the card, the more turns you get. The lily pad spaces and the turns will add up to 7. When you put the card down, there should be a row of lily pad cards or 2 rows you can manipulate. They have to be in a straight row (like Rooks move in Chess). Any card in this row is a card you can affect.
There are 2 move options for your turn: place a frog or sabotage. When you place a frog you choose any lily pad card in your straight rows except the card you just placed. You may place up to 2 frogs on each lily pad card. There are also 2 types of frogs: Frogs and Bullfrogs.
Sabotaging has the same range as placing a frog. You may choose an opponent’s frog and move it one space to any adjacent lily pad card (adjacent to where it was, not adjacent to you.)
If a lily pad is full, frog wars break out. First, find out how many fighing points each person has. Frogs are 1 point, Bullfrogs are 2 points. The team who wins gets the points from the card.
When the battle is over, the lily pad sinks. The losing team evacuates first. The winning player decides which adjacent space the frogs move to. This is the order they evacuate: loser’s frogs, loser’s bullfrogs, winner’s frogs, and then finally winner’s bullfrogs. If they cannot evacuate, they sink with it. If a frog sinks, it comes back and gets reused. If a bullfrog sinks, it is out of the game. At the end of the game, you count up points. The frogs and cards are worth different amounts of points, depending on the criteria.
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