Ah, yes, furious ramen. Or, well, ramen with chili peppers in it. But, like anger, that’s only a bad thing sometimes! Let me explain. Ramen Fury is a surprisingly backstabbing-intensive game of ingredient collecting and meal preparation.
Very basically, each player has three bowls, and each bowl of ramen can have up to five Ingredients (noodles excluded). To be eaten, there has to be a Flavor and at least one additional Ingredient. Flavor determines scoring. For instance, Beef Flavor scores for unique Protein Ingredients, whereas Shrimp Flavor bowls are worth four points per pair of Protein and Vegetable ingredients. There are also special Ingredients: Nori Garnishes and Chili Peppers. These can be played at any time (as a free action) into anyone’s bowl. Nori is a plus one, while Chilis are a minus one. That is, unless they’re in a bowl with Fury Flavor, which scores two points per pepper, and is where Ramen Fury gets the “Fury” part of its name.
You get two actions per turn. There are six of them: Prep, where you place an Ingredient in one of your bowls; Draw, where you take either a face-up card from the Pantry or the top card from the Ingredient Deck; Spoon, a twice per game action where you remove the top Ingredient from any bowl (including your opponents’); Restock, where you replace all four Pantry cards; Eat, where you finish a bowl of ramen, making it untouchable; and Empty, which you perform on your bowl of choice and is largely self-explanatory.
The final round is initiated either when any player has eaten their third bowl of ramen or when the Ingredient Deck is empty. Scoring is directly correlated to ingredients and handily mapped out on the Flavor/special Ingredient cards, making it quick and easy to calculate.
So, sit back, make some ramen, and appreciate the strategic Protein/Vegetable duality advantage of tofu!