Brass Balls and Nerves of Steel

What has brass balls and nerves of steel? If you guessed a board game, you guessed right! Okay, Iron Man might have them too, but that’s besides the point. Anyway, Brass Balls and Nerves of Steel is a board game where you are rolling little metal balls across a three-by-three grid with small holes for the metal balls to fall in. Sounds tough, eh? Wait until you hear the spin-off options!Brass Balls and Nerves of Steel

In the original the scoring is based off of the rows. The farthest row from you is 3 points, the middle row is 2 points, and the row closest to you is 1 point. Included in the instructions are 4 possible spin-off options. These include games such as Tic Tac Toe and Four Corners. I like this game because it is a challenging, hand-eye coordination game in which you rely on a little metal ball. Okay, 6 little metal balls, but still….

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Please the Kodama!

I played a brand-new Kickstarter called Kodama today. In Kodama, you are attempting to please the Kodama, or tree spirits. You are helping grow a tree with the specific aspects that each Kodama in your hand wants. There are special point values for each of the cards.In this game there are 3 seasons, in each of which you will please a Kodama.Kodama

I liked this game because it was about pleasing tree spirits, so it covered two of my favorite subjects: the pleasing part reminds me of having pets and the tree spirits link this game with nature. This game has you growing a tree for the specific Kodama who want to hang out in the tree. The different things they want include caterpillars, fireflies, flowers, clouds, stars, and mushrooms.

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Checkmate!

This post is for all those chess fans out there. I first learned chess in a simple way: I found an old chess board in the game closet and my dad taught me how to play. This newfound interest in the strategic board game led to my enrollment in the after school chess club, where I learned even more, like forks and pins.Chess

I learned the point values of the pieces (when you play at home the points don’t matter, you win or you don’t) and received several chess key chains to add to my wonderful collection. I also learned en-passant at a gaming party some of our friends hosted.

The picture is actually from one of the times my dad and I played chess together and the board itself is of sentimental value. You see, my father actually made that board for a school project. There’s the wooden box and board, which he didn’t actually finish putting the wood finish on, and the pieces are homemade out of acrylic resin.

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That’s a Lie!

Lie is from the same Pack O’ Game as Hue, Fly, Bus, and Shh. They are also coming out with a second Pack O’ Game set (the Kickstarter runs through April 2, 2016). In Lie you start by drawing 5 cards. Then you chose which of the 2 dice on each card you are using for the round. Once you have decided, there is no turning back.Lie

Then the bidding begins, playing like  Stone Soup or Balderdash. Either you declare what you “have”, or you declare the person before you to be lying. To do this you call out “Lie!”. Then everyone shows their hand. If the overall count of everybody’s hands is greater or equal to the previous claim, the person who declared it a lie loses. If the overall count is less than the previous claim, then the person who bluffed loses. For instance, you could call 3 2’s, only having 3 cards in hand, 2 of them being 2’s, knowing someone else called a 2.

If you lose, then on the next round you draw one less card than you did the round before, then stay at that number as your full-time draw number until you lose again. The winner is the last player still allowed to draw a card.

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Scrimish!!!

Scrimish is a really easy game, similar to Stratego, which I will probably reference a lot in this post. You have 5 piles of cards, which each have 5 cards. You chose which cards go where in which pile. Phew. Try saying that 5 times fast! Anyway, the only official rule for where you must Scrimish_webplace a card is the fact that the crown (the Stratego equivalent: the flag) must be on the bottom of one of the 5 piles.

There are basic characters, numbered 1-6, who, rather simply, win if they are the highest number. Then there are the special cards. There are archers, shields and the crown. If you attack with the archer, he automatically wins. If your archer is attacked, he automatically loses. Shields cannot attack, but when your shield is attacked, it takes the attacker into the discard with him. Last, there are crowns. If you want to, and it’s legal (when the crown is the top card of his stack), you can attack with your crown. If he attacks another crown, he wins, and you win. If he attacks anything else, he loses, and you lose. If he is attacked, you lose.

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What Hue will win?

There is a game called Hue. It came in the Pack O Game with Fly and Shh, as well as many others. Hue is about… so subtle… colors. In Hue there are several cards with different colors on each. There are five colors. You are, in the long run, trying to create long lines of each color. Ish. Let me explain.Hue

Each turn you play a card, generally to make at least 1 line of a color longer. At the end of the game you count each color. There’s a catch, however. You only get to score 3 colors, depending which ones are on your chosen score card. Your score card is the one card that you decide you won’t play. If the color isn’t on your score card, and there’s a long line of it, you can use your poison card to block off that row. Be careful, though. You only get 1 poison card each per game. Poison cards make that chosen row worth 0 points, no matter how long.

When placing, you may chose to cover a part of the rows already in place. When you do, you must cover at least a full square of the card (divided in white lines). When scoring, show your score card, then count up the longest line of each color on your card. Then multiply the color on the middle square of your card by 2. Add the 3 colors, including the doubled one. The player with the most points wins.

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Off to a new Dimension!

There is a wonderful logic game known as Dimension. You’ve got length, you’ve got width, and you’ve certainly got height, but open up to a new Dimension, where everything is round. That’s right, this game is about balancing balls. But that’s not the best part. You’re structure of spherical shapes must fit the random criteria of the draw pile, or you will lose victory points.Dimension

Each player has 15 balls, 3 of each color. Each turn one person will flip over 6 goal cards, a.k.a. the random criteria, and then the timer. Some examples of goals are: black cannot be on bottom or green must touch white. You have until the timer runs out to build as large of a structure as possible while still fitting as much of the criteria as you can. In some cases there are goals that will contradict each other no matter what, like one goal saying that green must touch green and another saying that green cannot touch green. In this case, you just choose which one you don’t want to do.

At the end of each turn you score. You get one point for each ball you use, and you lose two points for each goal you miss. If you use all five colors, and complete all the tasks, you get a bonus token. These are important for end game scoring. If you don’t have any, you lose 6 points, so I recommend getting as many as possible. Will your structures be a round wreck or a celebrated cylindrical construction? It’s your choice!

I would recommend this for anyone who enjoys logic and building.

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Shh!

Shh is a cooperative game that came in the same Pack O Game as Fly. In Shh, you are trying to make words using consonants from your hand and vowels from the table. The consonants can each only be used once per game. The vowels are reused and reused until the game ends. There is only one of each letter, so any words with duplicates of a letter would count as invalid.

ShhThe catch is you aren’t allowed to tell your teammate(s) what letters you have and what words you have in mind. You take turns placing letters until one person, on their turn, decides that the word is finished. When the word is declared finished, the players use a show of hands to question the words validity.

If the validity is questioned, then the players must check the validity in a dictionary. A valid word is set on the scoring pile, minus the vowels, which go back to the center of the table. If the word is more than 5 letters, flip the vowels used to the +1 side.

During scoring, count the consonants in the scoring pile and add the amount of vowels with the +1 side up. The rules include a rating out of 4 of how you scored.

I would recommend this for people who enjoy cooperative games and for families who have trouble getting their kids to sit down long enough to play a game.

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No soups, no salads, no entrees… Just Desserts!

There is a wonderful game called Just Desserts. It is a Looney Labs game and I first played it with none other than the wonderful Kristin Looney. The Looneys were the gaming guests of honor at Windycon (see my previous post). I also played Seven Dragons and Looney Pyramids, but that’s a different tale.Just Desserts

In Just Desserts you are trying to match desserts to what your customers do and do not want. You start with 3 desserts and 3 guests. On your turn, you draw another dessert and flip a guest card to walk into the restaurant. The first step is to try and match a favorite. The card says what their favorite dessert is. If you succeed in giving them their favorite, the guest card becomes yours and you draw a card as their tip.

If you don’t have a guest’s favorite, you can look at the components, for example, vegetables, fruits, and spices to complete Nature Girl. Nature Girl doesn’t actually have a favorite. Let’s pretend your hand had Baklava (pastries and nuts), Pineapple Upside Down Cake (cake and fruit), and Rhubarb Crumble (pastries and vegetables). For convenience, let’s pretend you drew Cinnamon Rolls (pastries and spices). You could combine Pineapple Upside Down Cake (fruit), Rhubarb Crumble (vegetables), and Cinnamon Rolls (spices) to win Nature Girl.

Now let’s pretend that instead of drawing Cinnamon Rolls, you drew Ambrosia Salad (fruit and marshmallows). You could not get any of the guests in front of you. In this turn of events, you would draw another dessert and play would pass. You may satisfy up to 2 guests per turn.

In this game there are 7 different families, illustrated by the color of the guest card. You win the game by winning either 3 of one family or 5 members of different families.

I like this game because it is some strategy, some luck and all fun.  I would play this game with my family and friends.

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Portable games

Need a game that you can play on the go, that doesn’t take much time, and is easy to play? Here are some of our personal favorites.

Pass the Pigs; Chupacabra; Easy Come, Easy Go

Easy Come, Easy Go is a fun math and logic game that requires you to be paying close attention. You roll dice to try to get certain number combinations so you can claim a goal, like Exactly 7. The game ends when someone has 3 goals. Plus, John Kovalic drew it!
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Chupacabra is a very appetizing game where you roll and eat dice with other dice. Chupacabras can eat cows, chickens and goats. (When you eat dice you acquire them.) For every chupacabra, you can eat 1 goat or 2 chickens. It takes 2 chupacabras to eat a cow. The goal is to have all of the dice.
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Pass The Pigs is a “dice” game where you use pigs instead of dice. Depending on the position they land in (like razorback, which is when the pig lands on his back), you get points. The goal is to be the first to reach 100 points.
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