Rock Me, Archimedes!

Rock Me Archimedes is, needless to say, a mathematical game. In it, you have marbles that you are trying to get to one side of the rocking board without letting either end touch the floor or table. You have to get four marbles to your goal zone before your opponent gets four into theirs. Rock Me Archimedes

I like the chance, strategy and math that go into getting the marbles across. You have to be careful to get across first, but not too far ahead so your side dips. You also can’t be too far behind, or you drop their side when you move and lose.

Make sure the place you are playing is level and still. Do not play in an airplane (for obvious reasons). It isn’t portable enough for airplanes anyway.

I also like the board itself. The rocking mechanics are clean and simple, since it’s just rounded wood on flat wood. I like the way the pieces go into each other to minimize the amount of box space the game takes up.

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Time to Spy

Spy is another Pack O’ Games game. Like the others, it is very small. Big difference though: this one doesn’t require a table. Everything is done in your hand. In it you are spying on other players and trying to go through all four of their safes before a) they go through yours or b) you set off their bombs. You set off a bomb by spying on it twice. The first time, the other player flips it upside down. The second time, it goes off leaving a nice crater.Spy

I like the lack of table necessity. Very useful for car rides. It’s also very simple, there are only like three types of cards (bomb, safe, top secret safe). And the spies. Is it just me or does the red spy seem very Soviet?

You definitely have to know how to mirror things to play this. The hands mirror each other for parts of the game. This is how you “spy” on people. They tell you the card type that mirrors the place your spy in your hand is.

I will always go back to the brilliant portability of these games. It makes it really simple to take places and its another reason that this can be played in the car.

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It’s Time to Sow!

Alright, I figured since it was the beginning of spring I would celebrate with a game about flowers! Sow is a Mancala-like game where you are trying to collect a certain color of flowers. Failing that, you are trying to collect flowers.Sow

I love the flowers. They are actually kind of comical, since some are red and blue, or yellow and blue, both of which look really odd. There was one with a red center and white petals that I called the “Japan flower”, since it looked like the Japanese flag.

It takes a while to understand, as the rules are very wordy. That, however, can be overlooked – I just had Mom read them. It also complicates Mancala a little with color-coded point values and the Windmill, Watering Can and Groundhog. I would know, since we have played Mancala occasionally in Social Studies.

It is a great strategy game since you are trying to figure out the “favorite color” of the other player. The “favorite color” is the color that determines the point value for each flower to that given player. If the color is in the center, three points, if it is the petals, two points, and if it isn’t present, the flower is still worth one point.

Happy Spring!!!

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Batman- the Dice Game!

Batman Dice is similar to Zombie Dice. The biggest difference is that in Batman Dice, you have a special character. That character is a Batman villain. They each have a super power, like Catwoman, who gets two points instead of one with blue cash.Batman Dice Game

There are three die rolls: Cash, Bat Signal, and the Doorbell. The Cash is like the brains in Zombie Dice, you want it. The Bat Signal is the shotguns, if you get three then all the cash you collected goes away. The Doorbell is like the footsteps, you just re-roll them.

I like the portability of this game. It is small, confined, and very fun. It comes in a round container that you also use as a dice cup. Just like Zombie Dice and Dino Hunt Dice, it uses the three normal symbols, granting that Zombie Dice also has a Christmas edition with some tweaks.

It is easier to pack for close spaces than to play in them. The dice make it hard to play without a given surface and a very controlled roll. I would not take this on an airplane, as there would be too much risk of losing the dice.

I also enjoy that they put in characters. This creates some diversity, which is a good contrast to Zombie Dice, where there are no special tweaks per player.

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Pink Hijinks

Pink Hijinks is yet another Looney Labs game. Kristin Looney had a deal: beat her at a game of Pink Hijinks, and you could keep it. Well, it took me three tries, but I won, and I got to keep the game.Pink Hijinks

My biggest highlight of this game is the portability. All nine pieces, the fabric board, the instruction manual, and the die fit in a small, pink, pyramid shaped zip-up bag with a clip for attaching it to stuff. I now have it attached to my school bag, so I can bring it wherever. One of my first days carrying it, I made a point of showing up in the library and playing it with the librarian. Clipped to the other side of my bag is my lunchbox, a white bag with the words “Human Organ for Transplant” printed in red. Ah, the good memories*.

Sometimes, the bottom edge of the pyramid shaped pieces snag on the fabric board, so one must be careful when moving pieces. As you play, it should eventually wear away the snags on the bottom of the pieces, taking this problem away.

Being portable, you can take this one into restaurants as well. You could play it with your friends during lunch, with your teacher during quiet time if you are done with your work, or with your cousin after school (all of these are applicable to me).

I enjoy Pink Hijinks and think that the portability makes it a big advantage, as you could also play it on an airplane during a long, boring flight (I have been on a lot of these). The other option is to fall asleep, since I doubt you are carrying enough books to last 9 hours (coming from a fast reader).

 

* The first time I brought this lunchbox to school, I had leftover chicken liver for lunch. I told all my friends that I had liver. They actually believed it! That says something about me, eh? When I opened my lunch, they asked me why it looked like that. I told them it was fried and breaded. When I ate it, they asked me how it tasted. Barely managing to keep a straight face, I responded, “Tastes like chicken!”

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Stop this Monkey Business!

Or don’t. Monkey Business is a stacking game with gee, monkeys. There are multiple variations, but the main principle is stack monkeys, only a certain quantity are allowed to touch the table, and best out of three is the general implication for most of the games. You can do best out of one if you are in a rush or if it best suits the scenario in another means.Monkey Business

I like that this is a visual game. Instead of the theoretical stacking, you get to actually physically place the monkey there, which is good for people who have trouble visualizing without a diagram or some-such.

The downside to it being a visual game is that when you are placing the monkeys, you have to have a very steady hand so as to not knock anything down. The table or board must be very solidly placed, and not wobbly, and you should not play with a tablecloth (the wrinkles make it hard to place pieces flat).

Another reason I like Monkey Business is it builds creativity. There are multiple types of monkey (the position the monkey is standing in), so you can’t just stack them. Some things you can do include balancing them on their backs and hanging them by their tail off another monkey. It takes a lot of creativity, cleverness, and a still hand to make this work.

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Anachronism is…

Anachronism is a non-random collectible card game. Anachronism is a way of learning about ancient peoples and how they fought. Anachronism is… fun!Anachronism

As I said, Anachronism is a collectible card game. You collect the different sets of warriors, weapons, armor, inspirations, and specials (random other stuffs). Each card has its category (of the above named), its special bonuses to help you as you play, and a little sentence or two explaining the history of the given object. The base game is the board and William Wallace against Joan of Arc. But there are many others…

William Wallace is Scottish, though they call it Celtic [for simplicity]. Joan of Arc is French. These are not the only nations. Some collectibles include Japanese, Greek, Norse, and Roman!

You can mix and match cards to get the set you want. I find this convenient, as it makes game play much more interesting.

Just like with every game, however, there are some kinks in this armor. The font on the cards for the historical info is quite small, and the writing is too close to the border of the card. On some cards I also wish they put more historical info on, instead of just one sentence.

Then again, this game is unique because the collectibles are real warriors, real weapons, and real armor types. It gives you historic facts to explain the importance of each. And one day, instead of playing, you may find yourself idly sitting on a couch, reading the facts and making full sets of armor, instead of just one piece, as used in the game. One day, you may find yourself looking through and going over to an adult, and saying something like, “Did you know sometimes the Scottish used to fill the castle moat with thistles instead of water?” (True fact, on the Celtic starter inspiration card).

I find this game quite fun and educational. I hope you will play it and enjoy it as much as I did!

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Do you want Codenames?

Your answer should be yes. Codenames is a fun strategy game that can play with two or more players. If you have two or three players, you are on the same team; it is a cooperative race against the clock to have your teammates guess the locations of your team’s Secret Agents.Codenames

If you are playing more than three players, you split into two teams. One person on each team is the Spymaster (just like in 2-3 player). They pick a key card at random, placing it between both Spymasters. It shows placements in the array of random cards that are the names they need you to guess correctly.

As Spymaster, you give a 1-word clue and a number of your team’s Codenames that it applies to. They can guess that many Codenames, one at a time, plus one extra (to make up for ones they couldn’t find on previous turns), until they either run out of guesses or find a Codename that doesn’t belong to their team.

There are four teams that you could find a Codename for.

Your team: place one of your team’s tiles on top of the Codename card.

Other team: place one of their team’s tiles on top of the Codename card. This acts as a point for their team.

Innocent Bystander: place an Innocent Bystander tile on top of the Codename card. This does nothing, it simply shows that the Codename has been guessed.

Assassin: Whichever team found the assassin automatically loses. Game over.

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Are you going to Ninja Camp?

In Ninja Camp, you are all students, going through the training course and collecting points. Avoid walls and traps while earning points and messing up the other players!Ninja Camp

When you can’t find any legitimate moves to make, you must Pass, at which point you are out of the game. Even though you are out, you leave your pieces on the board, right where you last had them. Now that you are out, these pieces serve as obstacles. Count up how many points you have by counting the point  value on each card in your discard and hand.

It doesn’t matter who is the last one standing. Whoever has the most points wins! They get personal training from the Sensei!

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Are you in a Rushi?

Rushi is a very basic strategy game, and yet, a very challenging one. In it, you have a six column board and seven pieces. You put one on of your pieces on each of the assigned spaces in the row right in front of you, keeping one in your hand. Each turn, you may either place that tile where another tile is pointing, then remove the pointing tile, or swap tiles with one of yours already on the board.Rushi

This seems like a simple concept, but I assure you, it will keep you entertained for hours. You score by getting a piece to the other player’s side of the board. Once it gets there, it gets flipped facedown and stays there for the rest of the game. You win by getting all of your pieces to the other player’s side of the board.

This game runs a little longer than the standard wait time for food at a sit-down restaurant, assuming the restaurant is mostly empty. Definitely not for playing at a fast food restaurant! You also want to play it in good lighting, as the colors are very similar shades of green and blue.

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