Pink Hijinks

Pink Hijinks is yet another Looney Labs game. Kristin Looney had a deal: beat her at a game of Pink Hijinks, and you could keep it. Well, it took me three tries, but I won, and I got to keep the game.Pink Hijinks

My biggest highlight of this game is the portability. All nine pieces, the fabric board, the instruction manual, and the die fit in a small, pink, pyramid shaped zip-up bag with a clip for attaching it to stuff. I now have it attached to my school bag, so I can bring it wherever. One of my first days carrying it, I made a point of showing up in the library and playing it with the librarian. Clipped to the other side of my bag is my lunchbox, a white bag with the words “Human Organ for Transplant” printed in red. Ah, the good memories*.

Sometimes, the bottom edge of the pyramid shaped pieces snag on the fabric board, so one must be careful when moving pieces. As you play, it should eventually wear away the snags on the bottom of the pieces, taking this problem away.

Being portable, you can take this one into restaurants as well. You could play it with your friends during lunch, with your teacher during quiet time if you are done with your work, or with your cousin after school (all of these are applicable to me).

I enjoy Pink Hijinks and think that the portability makes it a big advantage, as you could also play it on an airplane during a long, boring flight (I have been on a lot of these). The other option is to fall asleep, since I doubt you are carrying enough books to last 9 hours (coming from a fast reader).

 

* The first time I brought this lunchbox to school, I had leftover chicken liver for lunch. I told all my friends that I had liver. They actually believed it! That says something about me, eh? When I opened my lunch, they asked me why it looked like that. I told them it was fried and breaded. When I ate it, they asked me how it tasted. Barely managing to keep a straight face, I responded, “Tastes like chicken!”

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Stop this Monkey Business!

Or don’t. Monkey Business is a stacking game with gee, monkeys. There are multiple variations, but the main principle is stack monkeys, only a certain quantity are allowed to touch the table, and best out of three is the general implication for most of the games. You can do best out of one if you are in a rush or if it best suits the scenario in another means.Monkey Business

I like that this is a visual game. Instead of the theoretical stacking, you get to actually physically place the monkey there, which is good for people who have trouble visualizing without a diagram or some-such.

The downside to it being a visual game is that when you are placing the monkeys, you have to have a very steady hand so as to not knock anything down. The table or board must be very solidly placed, and not wobbly, and you should not play with a tablecloth (the wrinkles make it hard to place pieces flat).

Another reason I like Monkey Business is it builds creativity. There are multiple types of monkey (the position the monkey is standing in), so you can’t just stack them. Some things you can do include balancing them on their backs and hanging them by their tail off another monkey. It takes a lot of creativity, cleverness, and a still hand to make this work.

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Anachronism is…

Anachronism is a non-random collectible card game. Anachronism is a way of learning about ancient peoples and how they fought. Anachronism is… fun!Anachronism

As I said, Anachronism is a collectible card game. You collect the different sets of warriors, weapons, armor, inspirations, and specials (random other stuffs). Each card has its category (of the above named), its special bonuses to help you as you play, and a little sentence or two explaining the history of the given object. The base game is the board and William Wallace against Joan of Arc. But there are many others…

William Wallace is Scottish, though they call it Celtic [for simplicity]. Joan of Arc is French. These are not the only nations. Some collectibles include Japanese, Greek, Norse, and Roman!

You can mix and match cards to get the set you want. I find this convenient, as it makes game play much more interesting.

Just like with every game, however, there are some kinks in this armor. The font on the cards for the historical info is quite small, and the writing is too close to the border of the card. On some cards I also wish they put more historical info on, instead of just one sentence.

Then again, this game is unique because the collectibles are real warriors, real weapons, and real armor types. It gives you historic facts to explain the importance of each. And one day, instead of playing, you may find yourself idly sitting on a couch, reading the facts and making full sets of armor, instead of just one piece, as used in the game. One day, you may find yourself looking through and going over to an adult, and saying something like, “Did you know sometimes the Scottish used to fill the castle moat with thistles instead of water?” (True fact, on the Celtic starter inspiration card).

I find this game quite fun and educational. I hope you will play it and enjoy it as much as I did!

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Do you want Codenames?

Your answer should be yes. Codenames is a fun strategy game that can play with two or more players. If you have two or three players, you are on the same team; it is a cooperative race against the clock to have your teammates guess the locations of your team’s Secret Agents.Codenames

If you are playing more than three players, you split into two teams. One person on each team is the Spymaster (just like in 2-3 player). They pick a key card at random, placing it between both Spymasters. It shows placements in the array of random cards that are the names they need you to guess correctly.

As Spymaster, you give a 1-word clue and a number of your team’s Codenames that it applies to. They can guess that many Codenames, one at a time, plus one extra (to make up for ones they couldn’t find on previous turns), until they either run out of guesses or find a Codename that doesn’t belong to their team.

There are four teams that you could find a Codename for.

Your team: place one of your team’s tiles on top of the Codename card.

Other team: place one of their team’s tiles on top of the Codename card. This acts as a point for their team.

Innocent Bystander: place an Innocent Bystander tile on top of the Codename card. This does nothing, it simply shows that the Codename has been guessed.

Assassin: Whichever team found the assassin automatically loses. Game over.

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Are you in a Rushi?

Rushi is a very basic strategy game, and yet, a very challenging one. In it, you have a six column board and seven pieces. You put one on of your pieces on each of the assigned spaces in the row right in front of you, keeping one in your hand. Each turn, you may either place that tile where another tile is pointing, then remove the pointing tile, or swap tiles with one of yours already on the board.Rushi

This seems like a simple concept, but I assure you, it will keep you entertained for hours. You score by getting a piece to the other player’s side of the board. Once it gets there, it gets flipped facedown and stays there for the rest of the game. You win by getting all of your pieces to the other player’s side of the board.

This game runs a little longer than the standard wait time for food at a sit-down restaurant, assuming the restaurant is mostly empty. Definitely not for playing at a fast food restaurant! You also want to play it in good lighting, as the colors are very similar shades of green and blue.

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Don’t Blink!

Literally. If you blink, you might lose! In Blink, you all have an equal amount of cards. You can have 3 cards in hand at once. You are trying to match the card in the middle. This is a speed game. You are not waiting on the other player unless you cannot match the card in the middle. You can match by color, shape, or number. You win by finishing all of your cards before the other player.Blink

This is actually a really convenient game for waiting at restaurants, even fast food places. Shuffle, split the deck, play, put away, all in the time it takes for your food to arrive. The best part is, you don’t have to talk. You could be playing with someone who doesn’t speak English and still be able to play with them.

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Schrödinger’s Cats

Schrödinger’s Cats is a small card game with a lot of betting and (go figure!) cats. You are betting how many boxes (cards in the round) have dead cats, alive cats, or nothing at all! You are all Cat Physicists, trying to prove that you are right about the statistics.Schrödinger's Cats

It is an elimination game, so each round one player gets out until the next game. If there are 5 players, you each start with 5 cards. Then the next round 4, then 3, etc., until there are only 2 players with 2 cards each.

The Cat Physicists all have names and powers (unrelated to the name). Some names are Sir Isaac Mewton, Stephen Pawking, Albert Felinestein, and Madame Purrie. The powers include skipping your hypothesis (bet) for one turn, adding 1 empty box to the findings, and using a power someone else has already used this game.

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I’m Shipwrecked!

Shipwrecked is yet another John Kovalic-illustrated game. You are bidding on resources for your character. The truth is it doesn’t much matter!  Only the resource type, the point value, the income, and the normal value matter. You win by having 100 points in one resource type or 150 points overall.Shipwrecked

Some resources you can bid on are coconut milk (drink), fruit (food), treehouse (housing), lean-to (housing), pet cricket (pet… not food!), parrot (pet) and more!  The price starts at 5 and works down by 1 in each round of bidding.

I think the best part of this game is either the illustrations or the role-playing. In one game, I lived in a treehouse drinking my coconut milk, with a lean-to at the base of my tree for my pet cricket and parrot.

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Virus Alert! Virus Alert!

Virus Alert is a computer-oriented card game involving strategy and sabotage. You add different parts of the computer, like graphics and software (it doesn’t matter which ones) to the collection in front of you. You can sabotage the other player by playing piracy, which lets you steal 1 card from their collection, or cards like virus, which allows you to put virus tokens on the other players’ cards. You can also play cards to remove virus tokens from your cards. You win by having ten computer pieces without viruses on them.Virus Alert

When I played with my mother, I won! I actually won with closer to 13 computer pieces, since six of my cards had viruses early on. I however, managed to play a card that, by chance (rolling a d6), let me clear six virus tokens. That was great! I had around 4 graphics cards in play by the end.

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Kids of Catan

Kids of Catan is a children’s game from the Settlers of Catan. It was, unfortunately, discontinued before they came out with Catan Junior. I’ve played it since I was 3, and I personally enjoy it. While not necessary, I found the back story in the instructions quite fun, and also wryly amusing, as the Mad Robber is called Eric (I know several Erics).Kids of Catan

The characters are placed in slots on a spinning table, kind of like a Lazy Susan. Behind each character are 3 slots for resources. The red-roofed buildings are split into groups depending on the number of players. When you role the die, move 1, 2 or 3 spaces (depending on the role), and pick up the resource in that space if you don’t yet have it. If you land on Eric, take a resource of your choice out of your cart and put it in a matching color-coded space.

When you reach all three resources, unload them all and place one of your red-roofed buildings. When you run out of those, the next time you earn all three resources you place the green-roofed building. This symbolizes that you won.

Each of the little buildings has markings on it. They are actually symbolizing real places. There’s a church, a bakery, a butcher, a school, a tower, a gate, and 2 different types of houses, both of which come in larger quantities. The green-roofed building is the Town Hall. I love the simplicity of this game, yet at the same time the complexity of the story and buildings. I like the fact that the story isn’t necessary, but very complimentary.

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