Slither.io

Yep, another .io game. What can I say? They’re addictive. (See my post on Narwhale here.) I’m not entirely sure what to call this one; when I was introduced to it we all called it Slitherio, with various pronunciations thereof, but for the sake of consistency I’ll just call it Slither.

Slither is a slightly less obvious name than Narwhale, but only just so. You are, likely unsurprisingly, snakes. In Slither, the goal isn’t so much to kill as it is to grow, and killing happens to be a convenient way to achieve that goal. To grow, you “eat” glowing dots, by which I mean the snake follows your mouse cursor and if it runs over a dot the dot disappears and your snake gets longer.

You can loop back over yourself just fine, allowing maneuverability accurate to snakes, but if you run into someone else, you die. When a snake dies, they fade into a large pile of super bright glowing dots, which are worth more than the random ones lying around. This is why a lot of players (not including myself) go on the offensive: killing other snakes is the fastest way to grow. Of course, it’s also dangerous, because there is the possibility that while trying to get them to run into you, you ram into them. That’s how I usually get kills; some overzealous little snake tries to corner me and self-destructs. And, I mean, you don’t just leave that perfectly good pile of points lying around, you know?

There is a trick that is, I’ve found, largely only useful to the offensive players, and that’s speeding up. When you left-click and hold, you go at an enhanced rate of speed, allowing you to dart in front of someone or, on the rare occasion I use it, to get out of a coil before it forms. A coil is a trick larger snakes use involving trapping a small snake entirely in a full circle and slowly closing the circle until the snake inside, who has no choice but to keep doing loops inside and will, if the maneuver is executed right, eventually have no room and run into the larger snake, at which point there’s a nice, concentrated pile of super-glowies (yes, I just made that up) that nobody else can get to. Anyhow, back to darting — darting has a price. When you do it, you leave a trail of small glowing dots behind you, which are subtracted from your body mass. Basically, if you’re going to use this move, make sure that what you’re darting for is worth more than the energy you lose to get there.

There are a couple of other things, like being able to choose your skin on the main screen, and the leaderboard in the top left corner, but those aren’t really important. I do suggest paying attention to the mini map in the bottom left corner if you’re having trouble finding enough stray glowing dots. It illustrates the map, where you are, and where the dots are concentrated, which is almost always the center.

Best of luck!

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Narwhales!

One of the many games that I play online is called Narwhale. Aww! Sounds nice, kind of sweet, right? Haha, nope. Narwhale is a very simple game where you’re all — surprise! — narwhales, and you’re trying to kill each other by impalement, courtesy of tusks. A good example is this image, where I’m less than 1.5 seconds away from getting skewered by someone who’s about to make a sharp turn into my side.

“Why would you want to kill the other narwhales, though?” Well, that’s a good question. For starters, they’re all trying to kill you. You also get bonuses for each level you get (you advance the number of levels that each narwhale you kill has), like stamina (the little dots by your tusk, those are how many dashes you have left at a given time), stamina regeneration, dash speed, general speed, tusk length, turn rate… that sort of thing. You can see each upgrade for a moment as you get it, and then the words fade so that you can actually, you know, see what you’re doing.

Of course, bonuses that make it easier to kill shouldn’t really be the only reward to killing, should they? Of course not! It’s mostly for the rush of exhilaration when you get out of a tight spot, or see your username on the Leaderboard in the top right corner (if you don’t put one in, you’ll come up as “Lazy Narwhale”) or, if you do really well, get a crown for being the top player. Your tusk also turns into a kebab if you hit max tusk length, so that’s fun. Unfortunately, I don’t have any screenshots of my crown/kebab combo, since I was a bit busy trying not to die, but I do have one with just a crown.

It should also be noted that digital narwhales seem to be contortionists, and it’s sometimes difficult to tell whether they’re missing the back half of their body, therefore dying and no longer a threat, or whether they’re scrunched up, like the little greige-ish dude near the bottom of that last picture. Unfortunately, that’s an unavoidable result of high speed turning, so just know that it’s something to watch out for.

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Escape Rooms! …Digitally?

Yeah, you read that right. So, as far as I know, I’ve never done a real escape room. I have, however, done plenty of these online ones! A while back I stumbled upon HoodaMath (probably thanks to school friends, but no guarantees on that) and consecutively their entire Escape Games page. My cousins and I obsessed a bit, all three of us hovering around the screen and binge playing them together.

I’m not really going to be comparing this to real escape rooms, since, as I already mentioned, I haven’t really done those. Hence, these will be judged by their own merit and someone else can do a comparison.

There’s always a little bit of plot. Let me start there, because… well, the game starts there. They aren’t just throwing you into the situation; they have a blurb at the beginning explaining why you are where you are and usually some reason for why you can’t get out. You got lost, you stayed too late and the gates are now closed, etc. Not always realistic, but not all of the games are either. Hence, Escape with Hansel and Gretel.

The rest of the game is running around using the green room movement arrows and clicking on things to find clues, helpful objects, and locks of various types that need opening with your smarts and the clues you’ve found (or haven’t yet). They have an impressive variety of things to do and find, and despite the kids’ game animations they’re still difficult for me. In other words, fun!

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World of Warships

World of Warships is an intricate strategy game. You choose which ship you want to play, then click ‘Battle’. You wait in queue until enough people in your rank range also click ‘Battle’, then you get drafted into a randomized battlefield. That’s when the fun begins.World of Warships

You have multiple bars for what speed you want to go at. You turn by pressing A and D, move faster by pressing W, and slower by passing S. You can choose a spot on the map to autopilot to using M, and Shift will let you scroll in. 1 and 2 are different shell types and 3 is torpedoes, if you have them. R is repair, which you use if something is immobilized or a crew member is injured. T is your special skill, if the ship has one. You left click to shoot.

This, like other wargaming games, is a fast-paced, quick decision simulation game. I like the fact that though you shoot stuff, there’s no gore.

This game is fun, interactive, and strategic. It is also historical as the ships are modeled off of genuine ships. I play it with my father, uncle, and older cousin.

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Hexxagon

Hexxagon is an online game where you may either play the computer or another person. There are rubies and pearls. Each turn, you may either multiply by moving onto a space adjacent to your current position, or you may jump, where you do not multiply unless you land adjacent to any of your opponent’s pieces. If you do, these pieces become yours.

Hexxagon
The goal of the game is to do one of three things: you could turn all their pieces into yours, you could block any legal movement for your opponent, or you could fill the board and have more pieces than the other players. If you want to know how many pieces there are for each person, there is a little counter in the bottom right corner.

I actually learned this game at school. Because it is about logic, when we have spare time our teacher lets us play. We even had a Hexxagon tournament once! It took a couple days because it was double elimination.

I would play this game with my family and friends.

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