Chicago’s west suburbs have the privilege of several good zoos, and one of them is Cosley! We went recently to see their coyote, Wiley, who’s in full winter poof. Consequently, photos! Not just of Wiley.
A lot of Cosley’s critters are native to right here in Illinois, which has characterized it for me as the most domestic of our local zoos. There’s something to be said for bigger zoos like Brookfield, certainly, with species from all over the world, and something to be said for ones like Cosley, which taught me a lot about the animals right here. I love that we have both! (Also Phillips Park, which falls somewhere between the two… but that’s a post for another time.)
And I don’t mean ergonomically, or keeping it low-distraction, though I’m not discounting either. I mean that I wrote my first book with a turkey hat on my head. It was a little thing, and it brought me joy, so I kept that turkey hat at my desk and I wore it diligently.
As it turns out, you never outgrow that: that joy of small absurdities. I keep a Writer’s Block at my desk, now, in case we need to have words. A toy crab, too, for my own spin on the Rubber Duck Method. Four different sound systems, which certainly feels gratuitous at times, and also makes it incredibly convenient to switch from wired headphones to wireless to speakers to the Box of Sounds. Whatever will best serve me, already where it will serve me best.
Invest in your workspace. That is to say, the space you do things in, whatever those things may be. Make it convenient. Make it comfortable. Make it fun! It makes a world of difference.
…with a purring cat in my lap. Thank you, Diane! I’m thinking cat photos. (You may notice the TARDIS comforter shows up a lot – that’s because it’s Diane’s favorite. She’ll file a complaint if I don’t have it spread out enough. She makes good use of it when I do.)
Meeple Party is, in fact, a game in which Meeple throw a party. Who knew? Better yet, it’s cooperative, so you’re all throwing a party together! As parties generally should be.
There are, by default, five Roommates throwing the party. Players each pick one to play and the rest are NPCs. All players can move all Roommates, just like they can move all guests, but certain Surprises will give or take Stress from specific Roommates, which is the only time your specific character matters. The backs of the character tiles double as rooms – those rooms specifically are optional, but there are a certain set required in the house, namely a Kitchen, Living Room, Dining Room, Bathroom, Bedroom, Door, and Outside. Rooms are arranged however the players want.
Each Roommate’s turn starts by welcoming a new Meeple to the party. This means drawing one out of a bag, and then placing them in a room of your choice and activating their effect – each color of Meeple is a different personality type, with can draw Meeple toward them or push them away. The exception is the white Meeple, which cause a Surprise and then disappear back into the bag, to cause more later! In the photo below, we drew The Conga Line as our Surprise – it moves all Meeple in the room with the most to the room with the least, which is how we wound up with five in the Bathroom. You then move a Meeple of your choice to an adjacent room and activate their effect. The goal is meet your Photo criteria!
We’ll get to Photos, but first – Disasters. The difficulty level you chose at the beginning of the game will determine whether you get individual or communal Disasters, or both! Disasters list criteria you must not meet, lest you gain Stress. If all players get three Stress, the party ends prematurely because you blew up and kicked everyone out. If you have individual Disasters, they only trigger on your turn.
After that, you get to check for Photo opportunities! Everyone has two Photos in hand that they’re trying to take, with either a minimum or exact requirement. Sometimes these clash painfully with Disasters, like when I needed exactly one Flirt and one Jerk in a Bathroom, and also couldn’t have Jerks and Flirts in the same room without incurring Stress.
The good news is, 3, 6, 9, and 12 o’clock on the Clock refresh Disasters! The Clock activates after you check for Photos, and after you move it up one space per Photo you completed this turn. There are a few different effects, some more inconvenient than others. (*cough* laying down Meeple *cough*) (Laying down Meeple can’t be moved until you’ve taken a turn to stand them back up. They’re napping, sick, etc.) You then replace any Photos or Disasters you triggered this turn.
The length of the party is also determined at the beginning of the game; in the (out-of-game) photos, we were playing Casual, or a 12-Photo goal. The objective is to reach the end of the party without completely stressing out!
This one has a colorful and entertaining realism (which is not a word I thought I’d assign to Meeple) and the mix of cards, chosen room arrangements, chosen difficulties (in multiple ways), and optional items and pets (each with their own mechanics) all combine to give Meeple Party a whole lot of replay value! We haven’t played the alternate game modes yet, but I look forward to trying the Hot Tub Party, where you aim to get as many Meeple into the Hot Tub before stressing out.