Pavlov’s Dogs

Brought to you by the same people who made Schrödinger’s Cats, Pavlov’s Dogs is a cooperative psychology game that will challenge your memory and your capacity for dog puns.

Players start the game by collectively deciding how many tests they’re going to play, and how many of each level, ranging from Easy to Very Hard, with 2 sets for each level and a bonus Silly set. Each set represents a different Dogtor, the likes of Sigmund Fetch and Immanuel Mutt, and, with a maximum of 1 from each set, the tests you draw are placed in the Dogtor folder faced down.

For each round, one player will be selected as Dogtor, and choose one rule to flip face up. This is the rule for the first test (Ex: scratch ear when Sit is played). The other players will be read this rule, and then dealt 5 cards each, face down, and take turns flipping their top card. Following any special instructions from the tests first, they conclude by listing the value of the test. For the first card played, this is the number in the corners; for the cards that follow, it’s that number added to the sum of the cards already played. The Dogtor will use the folder with the tests as reference, and say either “Good dog” or “Bad dog,” depending on if they followed the instructions correctly. If they got it wrong, the value of the test resets to 0, and that player loses one of their bones (everyone starts with 3). Your grade at the end is based on how many bones the group has left, so be careful!

At the interim between rounds, players can choose to shuffle around bones — this is advantageous because if a player loses all their bones, the game is over and you’ve failed your selected difficulty level. Then comes the hard part — a new Dogtor is chosen, a new test selected, and you now have to adhere to both the new test, and every test that came before it. Yup, that’s right — they stack! You thought one rule and simple addition was easy? Try five rules and simple addition, and one of those rules changes the value of some of the cards. Now play the game again with a new set of rules. Can you see why it’s a challenge?

It’s a true legacy to Ivan Pavlov, as well. After all, you really are training yourselves — specifically, training your memory and cognitive flexibility. And a lot like Lumosity, a mental training program I posted about here, I suspect if you recorded your scores you’d notice definitive improvement the more you played.

Facebooktwitterredditpinterestlinkedinmail

Avocado Time

Anyone remember my post about Throw Throw Burrito? Well, here comes the sequel: Throw Throw Avocado! I didn’t think it was possible, but the avocados might actually be even cuter than the burritos.

As a quick review, Throw Throw Burrito is a speed matching game where you’re trying to draw and discard (hand limit 5) until you have a set of 3 matching cards, which you play into your score pile. If these are Battle Cards, all other gameplay stops long enough to carry out the specified combat. Whoever loses that battle gets a boo boo, which counts as a negative point when scoring.

For the most part, the mechanics of the two games are the same, though the normal cards come in different varieties depending on which game you’re playing. Battles, however, are a significant difference. Where Throw Throw Burrito has a duel (back-to-back, walk, turn and draw), a brawl (two players) and war (all players, except whoever played it), Throw Throw Avocado’s battles are decidedly wackier. There are legs duels, where you have to throw the avocado through your legs, double brawls, where the two players have to keep grabbing and throwing until someone has been hit twice, and freeze wars, where all players — including whoever played it — go to war, and if you get hit you freeze and become a human shield. Another difference between Burrito’s wars and Avocado’s freeze wars is that in war, whoever gets hit first loses, and in freeze war, the loser is chosen by the last player standing. There’s also a chaotic combination option if you own both decks, but we haven’t tried that yet, so I can’t really comment on it.

The cats were very patient with us and our flying squishies, and it’s a lot of fun to throw (soft) things at the important people in your life! (Or strangers; who cares? Everyone wants to throw things at people.)

Facebooktwitterredditpinterestlinkedinmail

Product Endorsement and Cuddles

For those of you who haven’t read it yet, last week I wrote about the Civil War battlefield game Battle Cry. So, this week, I thought I’d open my new onslaught of cat photos with Zuko’s demonstration that the lid is a great size for cats! (Sorry it’s kind of blurry.)

And two photos of Diane cuddling other cats on the couch, because apparently Diane is who you go to for cuddles.

Diane leaning back on Zuko, both curled up in the same direction, chins visible by the camera like they're asking for scritches.
June and Diane napping on the couch, Diane facing the camera's right and top of her head up against the top of June's, where June is facing the camera's left and has a paw draped over one of Diane's.
Facebooktwitterredditpinterestlinkedinmail