Touring Arkham

Today, I went to my first LARP (Live Action Role-Playing game). It was with a bunch of my mother’s LARP friends. We were playing Arkham on 5 Sanity Points a Day, a Cthulhu/eldritch-themed game. To go with the theme, I arrived with my Cthulhu schoolbag filled with 2 folders, a notebook, and a giant plush Necronomicon. Everyone loves the Necronomicon. It’s so cute!Cthulhu props - Cthulhu messenger bag and plush Necronomicon

When I was given the blurb about what to expect, my brain materialized an assumption: lunch was going to be at Pupusita Express and therefore be yummy; I would recognize some of the people there; and the LARP was going to be fun/weird/creepy/scare-your-pants-off-fandom, so I prepared myself… I wore shorts instead of pants.

When we got there, we were given instructions and a choice between characters. I ended up with Jackie Meadows, the hyperactive ten year old kid. So tough to play, right? Everyone joked it was typecasting.

I read my character sheet. Jackie was so skinny, hitting something wouldn’t do damage, so my special fighting ability was I could curl up on the floor and say, “I’m hiding, you can’t see me,” and they couldn’t see, touch, or harm me. However, in that maneuver, I wasn’t allowed to move or make any noise except childish whimpering. Humph.

My character also couldn’t resist lying. She would add a touch of exaggeration to everything she said. That was fun!

Jackie had a puppy, named Killer. He was so small she carried him everywhere. He was a Doberman, but since Jackie told tall tales, I told everyone he was part werewolf. Ha!

Everywhere we went there were “souvenirs”. Someone handed me a toy gun. I also received a plate. At one point we went somewhere and they confiscated Killer! I walked past the table, then told the people helping with the game what I was going to do. As I walked past I retrieved my dog. My puppy!

I love LARPs.

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Chateau Roquefort!

Salut! Château Roquefort is a wonderful game full of twists and turns where a bunch of competitive mice split into teams of 4 and race to get 4 pieces of cheese. There is, however, a catch. The rooftops they’re running on are shifting under them! They risk falling into a mouse trap!

Château Roquefort

The roof tiles are only uncovered when the mouse is on that tile, so these blissfully oblivious rodents with unusually small man-made brains* could be set up to fall in a hole! The rules with the cheeses are that each mouse team may only have 1 of each type of cheese. On your turn you may choose to push the blocks once as one of your 4 moves.

When you push blocks, you take the spare piece and push a row. This pushes all the blanks, mouse traps, and cheeses in that row. Otherwise you could use 4 moves to move and uncover roofs. Once you are done with your turn, if there are unoccupied, uncovered roofs they get recovered.

Château Roquefort is the rodent equivalent of the Hunger Games, but with official teams, not just a “You don’t kill me, I don’t kill you” scenario. Instead of finding weapons, you are searching for cheese, for the 1 with 4 cheeses rules them all!  (So long as they don’t cut their cheeses,)

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*I’m not sure whether they actually made brains in the mice, but wouldn’t it be cool? Besides, it’s a cute jumble of words, right?

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Would You Use Snake Oil?

Snake Oil Elixir is a game kind of like Apples To Apples, but with a few changes. For instance, instead of choosing a random adjective as the subject, you get to pick between 2 “customers”. The other players then chose 2 of their cards which they put together to make a product for you. They throw a sales pitch and you chose which you think would be better.Snake Oil

Choosing has a few options. You could be practical, but where’s the fun in that? I know people who vote for the most random, crazy thing possible. I personally go for the most wild, crazy, but distantly relative choice.

The person who wins the round gets the Customer card. The person to the left of the previous Customer gets to be the new Customer. The process repeats until everybody has been the Customer. Then the person with the most Customer Cards wins, unless there’s a tie, in which case you keep playing. In both games we played my mother won.

I like this game because you stretch the boundaries of reality to make the most ridiculous, odd and amusing inventions to please our customers. Of course, its nothing I can’t handle as I effectively do that every time I write fiction. Some things we came up with included Fairy Pickles and Pearl Musket. One thing to note is the more people, the better the game play is.

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Free Comic Book Day!

Everyone needs free comic books, right? Whether or not that is true, Free Comic Book Day is now an international holiday as of 15 years ago and is celebrated on the first Saturday in May! To celebrate the holiday, Mom and I went to a local comic book store and got 3 free comic books each. They had a whole selection of comic books to chose from!Free Comic Book Day 2016

This holiday is useful for comic book stores, as it attracts people who might want one of the other comic books or small trinkets like keychains. I may have picked up a mystery package with Sally from Nightmare Before Christmas (which, as you may recall, has its own dedicated version of Munchkin that I wrote about). *Smiles Sweetly* But I’m getting off topic, so let’s get back to comic books.

I love this holiday because we help local stores get publicity and money. Okay, okay, I love this holiday because we get lots of free comic books. I chose 2016 Summer Blast, which has a bunch of random little comics in it, Comics Lab seems similar, and Science Comics has 2 comics that are about coral reefs and volcanoes. Mom chose Archie, which has been totally modernized, Legend of Korra, which also features How To Train Your Dragon and Plants vs. Zombies comics, and Serenity, which is clearly about Firefly.

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Which Dojo will Win?

This is about one of the most epic battles of all time; a view into the 15th century; a mystery left unsolved: this week I present to you, Ninja versus Ninja! It was published in 2008 by Out Of The Box Publishing. In Ninja versus Ninja you start with your master at 0, as he scores points, and your spy at 0, as he keeps track of how many points each mission could potentially reward you.

Ninja vs. NinjaThe slightly shaded spots on the board show where the ninjas start at the beginning of the game. Each turn you roll the pair of swords for your movement roll. Then you may move any one ninja that amount of spaces, allowing only one 90 degree turn in your movement unless you are in the opponent’s dojo. If you are, you may have one move that turns him back towards you (a reversal) and a 90 degree turn.

You may only have one ninja in either the opponent’s base or in the neutral zone at once. Once they have left your dojo, they have two more turns to return to the dojo or they will be taken out of the game and their points will not be scored. The same consequences awaits any ninjas that are taken during their mission. You can take a ninja by landing on a ninja from the opposing dojo, but you must end your turn on him, not just pause there and then keep going. When you take a ninja it gets set aside for the rest of the game.

I like this game because it is mainly about logic and fun*.

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*Of course, what games aren’t about fun?

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